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  1. #1
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    We'll have to agree to disagree. Homogeneity in function is not a problem as long as variety in form is achieved. Thats the only way you get "bring the player, not the job" as a reality.

    Are SE successful in variety in form? Not always, but no caster plays like another. They don't focus on the same tools for movement, they don't approach group burst the same, and aside from knowing how to slidecast and its uses, they are very different.

    This has been true since StB. Summoner's current predicament aside, its a strong record as far as casters are concerned.
    (0)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,061
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    We'll have to agree to disagree. Homogeneity in function is not a problem as long as variety in form is achieved. Thats the only way you get "bring the player, not the job" as a reality.

    Are SE successful in variety in form? Not always, but no caster plays like another. They don't focus on the same tools for movement, they don't approach group burst the same, and aside from knowing how to slidecast and its uses, they are very different.

    This has been true since StB. Summoner's current predicament aside, its a strong record as far as casters are concerned.
    I don't get how raise is a issue if the gap was closer between rdm/smn and blm, I think we should be embracing support options such as battle raises on DPS, instead of hyper focusing on numbers when it doesn't matter, I do think red mage and summoner deserve to be buffed but I don't think we need to remove something that's always been apart from red mages identity.

    Even if you argue that removing raise, wouldn't effect that much in variety, it would still water down the jobs enough to not really make them as fun or different enough (for me), This is why I really dislike Melee dps the only "support" option is bringing a raid buff.

    I don't see the issue in a DPS raise, pretty much as long as they don't keep the gap between BLM and smn/rdm to far it's fine, I don't think it's a massive issue, I'm sure more people would complain about raise being removed from smn/rdm then more people will be happy with "slightly bigger numbers" to close that gap.

    Yeah just seems like I view the game differently to you, I personally don't think we need every job to do the same damage if they're not planning on making dps checks insane, I do think RDM and casters in general shouldn't be so low compared to melee but I guess that's a different topic.
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