Quote Originally Posted by Azuri View Post
Because the raise is worthless. It's a "feels good" tool for the casuals to save their Allinace Raids and cheer as they do it. There is a single objectively correct choice - just bring an RDM to see every mechanic and once you are done swap to BLM. Because once no one dies, or the fight is tuned close enough that a single death means not meeting the enrage, there is no point to your rez. It is worthless but you are now forever bound to 10% lower damage output even though your oh so great and unique utility tool stopped being relevant after the first two lockouts in the instance.
This is the reason why a job should not be taxed for a "utility" that is not necessary or is actively detrimental to clearing high-end content.

And once jobs aren't taxed for unused utility, it would make sense to tax them on "difficulty of playing that particular job and its rotation." There should be some reward for playing a "difficult" job instead of an "easy" one.