Quote Originally Posted by Azuri View Post
One more time. Having your unique identity built around a tool that has value only during prog is asinine. Once prog is over, RDM is inherently disadvantaged and no matter how much you may enjoy the job, you are a burden on the group. Post-prog deaths shouldn't happen. If they do, I'd rather wall the pull and start again. Maybe I simply adhere to a standard just a touch higher than "a clear is a clear", ymmv. But even if you do tolerate a death or two, they are easily handled by healers.

And, yes, I'd rather jobs only differ in power fantasy and name if your proposed identity is: "fantastic at saving absolute disaster runs and dragging baddies to a clear".

Well if you want jobs to play the exact same aka do the same damage but function the same (similar to how melees work) Then I can't argue against that, I rather have reasons to choose a class, but if you want it to be that way that's what you want, I don't want that, I feel like it waters down the game even more.

It could be considered "burden" to the group, but it's also not like bringing a BLM will make any difference once you cleared and have gear, so at that point does it even matter? at all? I find that a pretty weak reason to force someone to change, it's not even going to make a difference at that point.