Quote Originally Posted by Rithy255 View Post
Damn raise is only for casuals you heard it here (Why talk down to casual players for no reason I don't know, We're discussing it's viability in savage). not seeing more fight mechs in savage completely useless. Not like I said in general casters should do more, yeah RDM shouldn't be 10% lower then BLM I won't even defend that, but the fact that people are saying raising has zero impact makes no sense, all jobs should be able to clear everything even if one job does more or less, But we shouldn't have a meta where every job functions identical to each other.

I don't know about you but it's funny that Summoner was popular compared to black mage in this raid tier, maybe because utility actually means something? I know that's pretty shocking imagine that people pick jobs outside of "more dps" but it does happen.

Not gonna defend a 10% difference, but I don't even think BLM is in a good spot the balance is bad, But I don't think we need to make jobs even more exactly the same as each other, whats even the point of playing a different job if they all bring zero utility differences (raid buffs aren't utility), the exact same or similar damage?

Lets complain that RDM should have raise removed and also complain about hominization! Because we want every job to perform the same and have no unique differences and utility but we also don't want hominization, at this point, Lets just keep watering down the jobs but also keep on removing what makes jobs special because at the end of the day it's not fair if "my" job doesn't do the most damage, how dare another job have a damage advantage over mine!
One more time. Having your unique identity built around a tool that has value only during prog is asinine. Once prog is over, RDM is inherently disadvantaged and no matter how much you may enjoy the job, you are a burden on the group. Post-prog deaths shouldn't happen. If they do, I'd rather wall the pull and start again. Maybe I simply adhere to a standard just a touch higher than "a clear is a clear", ymmv. But even if you do tolerate a death or two, they are easily handled by healers.

And, yes, I'd rather jobs only differ in power fantasy and name if your proposed identity is: "fantastic at saving absolute disaster runs and dragging baddies to a clear".