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  1. #1
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Part BLM, part WHM, all benchwarmer if the JOATs get their way.
    (1)

  2. #2
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sweetness View Post
    First you say you want rdm to get a 25% damage down,
    Then you say res dps shouldn’t be punished for it in higher end content. Had too many edibles my guy ?
    Quote Originally Posted by Deveryn View Post
    OP: Bro...
    btw, every time someone KOs, there's already a damage down (it's really a potency down) on that person.
    Res dps are punished in high content because good players do not die; they do the mechanics correctly. When no one dies, the res utility spells are not used. Are you happy with 10% permanent damage down?


    Quote Originally Posted by AmiableApkallu View Post
    This proposal would punish RDM and SMN in all other content and all those players who play through it without worrying about job balance.
    In all non-high end content, DPS does not mean the difference between success and failure. Non-high end content does not have an enrage timer.

    Quote Originally Posted by DixieBellOCE View Post
    So the determining factor of your damage would be your teammates.
    No thanks. I don't trust the average player do do mechanics correctly, although it would be a huge damage buff for high end raiders
    Do you think DNC is bad design too?


    Quote Originally Posted by ameliaw View Post
    That's... that's a terrible idea.
    No RDM with braincells would use Verraise if that happened. If you want to nerf verraise to give RDM a deserved damage buff, just double the mana cost or something.
    Quote Originally Posted by Liam_Harper View Post
    Ideally RDM would only be 2% at most behind BLM and melee. That's more than enough tax.
    But I can see the idea behind the suggestion. Let's say it was a temporary damage down that resulted in about a 3% dps loss over a raid fight. That would mean RDM is pretty much the same just with more damage and only receives the current utility tax IF they use their utility multiple times. So RDM would actually be in a much better spot than it is now. Everyone up in arms and calling it a terrible idea isn't really thinking it through.
    I still say no because it's a compromise and accepting the flawed idea of dps tax in a game entirely focused around dps, instead of a fix.
    Great counter proposals. Let's think of other ideas.
    (0)

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ChameleonMS View Post
    In all non-high end content, DPS does not mean the difference between success and failure. Non-high end content does not have an enrage timer
    The original proposal punishes the caster for doing what is, outside of high-end content, a good deed. It's irrelevant that the punishment doesn't actually matter in that context. All those players who don't care about job balance are just going to go, "Debuffs bad, don't push button."
    (0)