Part BLM, part WHM, all benchwarmer if the JOATs get their way.




Part BLM, part WHM, all benchwarmer if the JOATs get their way.

Res dps are punished in high content because good players do not die; they do the mechanics correctly. When no one dies, the res utility spells are not used. Are you happy with 10% permanent damage down?
In all non-high end content, DPS does not mean the difference between success and failure. Non-high end content does not have an enrage timer.
Do you think DNC is bad design too?
Great counter proposals. Let's think of other ideas.Ideally RDM would only be 2% at most behind BLM and melee. That's more than enough tax.
But I can see the idea behind the suggestion. Let's say it was a temporary damage down that resulted in about a 3% dps loss over a raid fight. That would mean RDM is pretty much the same just with more damage and only receives the current utility tax IF they use their utility multiple times. So RDM would actually be in a much better spot than it is now. Everyone up in arms and calling it a terrible idea isn't really thinking it through.
I still say no because it's a compromise and accepting the flawed idea of dps tax in a game entirely focused around dps, instead of a fix.



The original proposal punishes the caster for doing what is, outside of high-end content, a good deed. It's irrelevant that the punishment doesn't actually matter in that context. All those players who don't care about job balance are just going to go, "Debuffs bad, don't push button."
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