Quote Originally Posted by Rithy255 View Post
Yes because we must get rid of any choice or any reason to choose a job, Lets make it the game more bland and bland with no job doing more damage, they must all be the same and bring all the same utility, we shouldn't give people options that have a effect on outcomes.

Seriously I don't get why people are acting like red mage or summoner is awful, sure they need a buff but even if both didn't people would still use it over black mage in a lot of situations, Almost like now people are actually using SMN and Red mage more because the fight was a bit overtuned (Again Machinist, all casters in general, Reaper all need slight buffs, ranged tax shouldn't be that bad) and not balanced to account for jobs such as RDM

I don't get how people seriously think battle raise isn't very powerful, even in situations where you will meet enrage, helping your team seeing more of the fight and learn more is so valuable, allowing diversity in why you choose a caster not just do the same thing (aka Melee dps pretty much give raid buffs or sam makes up for that with damage), Can we embrace the uniqueness of casters and actually value how they are, not saying that you can fix issues such as damage, but you dont need to give raise to BLM you don't need to remove raise from RDM and SMN, neither are good.

Lets talk about issues such as ranged tax, Why should ranged/Casters be so low compared to melee? instead of this mentality that raising is so bad that theirs no reason to play a smn/rdm if it does worse damage (but both can still clear), If that were the case why isn't blm being used that much now the DPS check was changed.
Because the raise is worthless. It's a "feels good" tool for the casuals to save their Allinace Raids and cheer as they do it. There is a single objectively correct choice - just bring an RDM to see every mechanic and once you are done swap to BLM. Because once no one dies, or the fight is tuned close enough that a single death means not meeting the enrage, there is no point to your rez. It is worthless but you are now forever bound to 10% lower damage output even though your oh so great and unique utility tool stopped being relevant after the first two lockouts in the instance.

Asinine.