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  1. #11
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    781
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Void Reaping 520> 560
    Cross Reaping 520->560

    I think it would be a pretty decent damage buff in the burst phase.

    every 2 min 6240 pot-> 6720.
    480 potency gain/2 min.
    (1)
    Last edited by remiff; 09-16-2022 at 11:26 AM.

  2. #12
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,039
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    Good god absolutely no auto crit/dh.

    1. Extend arcane circle's radius significantly, at times mechanics force you to spread at 2min burst and you cannot hit your whole party with the buff. Other times there is that one ranged standing in narnia for no reason.

    2. Extend arcane circle's buff time by 10 seconds. Let us fit both enshroud into the buff more comfortably.

    3. Consider changing arcane circle to remove the need for party members with the buff to use a gcd. Instead have us instantly get 1 stack for every party member the buff is applied to and change it so we can plentiful harvest after only 1 second as we no longer need to give people time to use a skill. This should stop us having clipping issues because we used the arcane circle .10 seconds slower than usual.

    4. Change enshroud recast to 10 seconds, at present we are forced to use filler DD in 2min burst because you cannot go straight back into your enshroud. It makes it feel wonky and breaks that flow you would otherwise have.

    5. A second charge added to gluttony, to keep gluttony in your burst you need it on cd permanently. Meaning you drift into oblivion if for some reason you are unable to hit the boss right at that precise second.

    6. Buff the enshroud burst, this job is meant to be 'selfish' but it's damage atm is middling.

    7. Harpe and Harvest Moon should BOTH give 10 soul gauge each. At times you must move away from the boss for a mechanic and while you can use Harvest Moon or Harpe you lose the gauge and as such you lose an enshroud if you are unlucky enough to have to move away often.

    8. Add an effect that charging soul sow in combat gives us some soul gauge, at least 20. Atm in prolonged downtime being unable to get any gauge REALLY sucks.


    That about covers the changes I would like. I don't mind Harvest Moon being a niche skill. I quite enjoy trying to squeeze in getting that extra charge in p5s when he is jumping for ex.
    (1)

  3. #13
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,878
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think that the Arcane Circle range point does make a lot of sense, although you would need to increase Battle Litany from 15y as well. What ends up happening during spreads during two minute windows (like if you get I during Inviolate Bonds) is you end up deliberately offsetting by an extra GCD and enter Enshroud at the 2-3 second recast mark instead of 5 seconds that you would normally. But it is annoying to miss a buff on someone simply because they decided to do something unpredictable.

    I wouldn't increase Arcane Circle's duration by 10 seconds, because that would make Triple Enshroud the norm on every two minute window rather than a special case scenario under tincture.

    I don't think that the timing around Plentiful Harvest is ever really an issue because the only time you're not doing double Enshroud is on your opener. So you're never really waiting for it to show up, because you're in Enshroud when it becomes available.

    I have mixed feelings about reducing the recast on Enshroud. It would be a comfy change, but having to work around the recast makes DD so much more interesting compared to other jobs' maintenance buffs. It doesn't really break the flow, because Circle really marks the start of your burst. I expect that they will go after this in the expansion, but I really rather that they wouldn't.

    A second charge on Gluttony would solve the drift issue. I'd be conservative with anything that increases resource gains, though, as the job is really quite cleverly designed with regards to timings. I think this gets more into expansion level stuff, especially when you consider the issue of how to build an opener that's on par with your subsequent two minute windows. Either way, interesting food for thought.
    (2)

  4. #14
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,039
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    Some good points there.

    I wouldn't say no to drg buff range also increasing, makes sense to me.

    To stop triple enshroud becoming norm then don't increase the arcane circle buff time but do make the recast for enshroud 10seconds still. For me personally the enshroud has a fast rhythm and when I need to use the filler it's a bit jarring to me and breaks that nice rhythm.

    Plentiful harvest is mostly an annoyance on the opener for me when I do early enshroud opener.

    As for gluttony charge that would only be an extra 20 shroud gauge, if you add in my changes to harp+ harvest moon that's more soul gauge where you would have otherwise lost it. I don't think it is too much.

    I really like the reaper as it is jus smaller tweaks are all it needs I feel.
    (1)

  5. #15
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,039
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    You had this thread already but you made a second one, why?
    This one has some feedback in it already. Just make the one thread and add to it.
    (0)

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