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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I'll put this here instead of making a new thread, however someone on the discussion reddit has a fantastic write up going into the Caster balance and why the mobility and raise tax have become too aggressive. They also bring up Range DPS on the whole.

    State of the Casters

    For my own thoughts, the whole shift towards catering to melee DPS with enormous hitboxes and omni-directional bosses has all but killed what little justification they had for this massive DPS discrepancy. If they want to force—or at least encourage—a double Melee meta, then so be it. There shouldn't be this wipe a gap though. Far as I'm concerned, an entire role's existence shouldn't be dependent on an arbitrary 5% buff the devs slapped on in Shadowbringers to keep the Prange DPS alive. Nowadays, Red Mage and Summoner are clinging to that same buff for relevancy. Even Black Mage of all jobs would barely have any justification existing without it. That alone is absolutely ridiculous.
    (4)
    Last edited by ForteNightshade; 09-15-2022 at 09:10 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Far as I'm concerned, an entire role's existence shouldn't be dependent on an arbitrary 5% buff the devs slapped on in Shadowbringers to keep the Prange DPS alive. Nowadays, Red Mage and Summoner are clinging to that same buff for relevancy. Even Black Mage of all jobs would barely have any justification existing without it. That alone is absolutely ridiculous.
    I don't see this brought up too often and fully agree.

    Phys ranged and now to an extent, rez casters, have been on life support with that 1% buff for years now. If that band-aid buff didn't exist, you'd probably just bring 4 melee this tier because you're talking up to 3000 rdps over a caster/phys ranged comp. Having 5 jobs exist in raids only because of a 1% role buff and not their own contribution is awful design and a crutch that allows them to balance badly and get away with it.
    (8)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I don't see this brought up too often and fully agree.

    Phys ranged and now to an extent, rez casters, have been on life support with that 1% buff for years now. If that band-aid buff didn't exist, you'd probably just bring 4 melee this tier because you're talking up to 3000 rdps over a caster/phys ranged comp. Having 5 jobs exist in raids only because of a 1% role buff and not their own contribution is awful design and a crutch that allows them to balance badly and get away with it.
    It's been brought up since Shadowbringer but the topic was abandonned for some reasons.
    Honestly that 1% stats feels like a poor excuse to bring "bad jobs" and not having to balance them. Feels like it was their answer to Piercing Debuff+NIN meta in late HW.
    It works within a maximum gap but too many times it feels like you have to bring your little brother play with you and your friends or you won't get dessert tonight.

    It's not exactly fun to have a meta imposed to everyone.
    And it just artificially inflates the number of ranged/caster players. I can garantee they'd be much, much lower if we didn't had that 1% role bonus.
    (2)

  4. #4
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CKNovel View Post
    It's been brought up since Shadowbringer but the topic was abandonned for some reasons.
    Honestly that 1% stats feels like a poor excuse to bring "bad jobs" and not having to balance them. Feels like it was their answer to Piercing Debuff+NIN meta in late HW.
    It works within a maximum gap but too many times it feels like you have to bring your little brother play with you and your friends or you won't get dessert tonight.

    It's not exactly fun to have a meta imposed to everyone.
    And it just artificially inflates the number of ranged/caster players. I can garantee they'd be much, much lower if we didn't had that 1% role bonus.
    The worst thing about it is that if fflogs wouldn't calculate with the 5% buff, many people would ditch the prange and even casters in a heartbeat. Anyone interested in logs will only drag them along to make their log look better.
    Because even with the buff, many parties would be roughly equal in terms of rdps, some even stronger if they don't bring a prange. Casters are in a slightly better spot but they all only get a participation trophy at this point.

    The 5% is such a messed up way of trying to make parties drag a prange along.
    You're not here because you're valuable on your own, you're just here to make everyone look better. Doesn't that feel nice?
    (3)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rilifane View Post

    The 5% is such a messed up way of trying to make parties drag a prange along.
    You're not here because you're valuable on your own, you're just here to make everyone look better. Doesn't that feel nice?
    I don't like it but we have to admit it's great to avoid balance slip-up.
    During ShB pRange were low but high enough to make the 1% worth it.

    If it wasn't there, pRange would not be played at all since ShB.

    I feel that the more jobs we have, the less useful the 1% bonus role will be.
    We get more and more jobs and each other is competing for one spot among one or two available slots.
    During HW we had 7 DPS fighting for 4 spots, now we have 3 Caster/Range fighting for 1 spot each and soon, probably 4 casters fighting among themselves for a single spot.
    (2)