Technically it is, I'm talking raid buff window and avoids over capping MP, you should think what I stated.
Stacking % mitigations penalties the gains. 30% + 10% isn't 40%, it's around 37%, further if added. TBN ignores mitigation penalties allowing Healers to mitigate more damage values with Aquaveil for example, and your tank partner chucking mitis, do not underestimate value.
Bloodwhetting is hell broken in dungeons. Raid content? It's pretty meh, and it's more meh this raid tier. TBNs low cooldown is underrated actually, damage negation from multi autos, AOEs: more DPS for Healers. Bloodwhetting in current raid tier cannot be effectively spammed, cooldown timings and needing it for DOT reduction from busters, barrier effectively do not reduce. Does that make TBN bad? No, Drk has 4 damage mitis than TBN and current raid tier, Dark Mind is nuts.
Bloodwhetting isn't as powerful as it's made out to be, only in dungeons.



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