I kinda miss the days where it took a month to get world first kills.It would not necessarily be a problem, if the last boss was simply not designed to be beaten week 1.
Right now however we have jobs that could beat it week 1 and some jobs that couldn't, that is absolutely not acceptable and nerfing the boss' HP does in no way solve the underlying issue.
Well, that depends on why. If it's simply not possible to clear day 1 because of gear, then I don't think that's a good thing. That's why I think Ultimates are perfect because they're simply challenging, not locked or gated by needing several weeks of gear like what happened back in Alexander savage.
That's basically the only reason bosses ever took that long. You either needed to farm gear from that raid first to progress further, needed specific gear (in games that had elemental resistances for example), it was bugged (hello Twisters) or you needed to do the most obscure things to even summon it in the first place.Well, that depends on why. If it's simply not possible to clear day 1 because of gear, then I don't think that's a good thing. That's why I think Ultimates are perfect because they're simply challenging, not locked or gated by needing several weeks of gear like what happened back in Alexander savage.
The bosses that took this long to kill were not only gear gated but came out at a time where mmos were new so pretty much everyone was absolutely terrible at the game.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote


