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Thread: Warrior potency

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  1. #1
    Player
    fulminating's Avatar
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    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52

    Warrior potency

    Storm’s path, storm’s eye: 430
    Fell cleave: 470
    Upheaval: 360
    Onslaught: 150
    Inner chaos: 650
    Primal rend: 700 (70% fall off)

    Why is every attack in warrior’s burst so flaccid? The direct crits are presumably to compensate for the near complete lack of ogcds (edge of shadow: 460, shadowbringer: 600, blasting zone: 720, continuation: 200-280, expacion: 420, some dots which can’t be overwritten because of cooldown vs duration), but the potency of the actual hit is tuned way too low.

    The solution as I see it is for inner release to last a few seconds longer, grant 3 fell cleaves and 2 stacks of primal rend ready, or for roughly 700p to be added to warrior’s burst. Ideally primal rend > 950 (40% fall off), inner chaos > 850, fell cleave > 520.

    Excluding BLU, Warrior doesn’t have substantially better mitigation than the other tanks in single target, why should it be penalised offensively?
    (8)

  2. #2
    Player

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    I agree with you.

    Warrior while having that feeling of cool berserker Tank, doesn't back that all up too well with the current Potency on, our attacks.

    Warriors are very much the, "Selfish DPS." of the Tank Role, I feel for us to reach our true potential, our overall dmg output has to be brought up noticeably.
    (3)

  3. #3
    Player
    Oizen's Avatar
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    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Probably because you have a button that can quite literally heal yourself and a party member to full on a 25s cooldown
    (11)

  4. #4
    Player
    fulminating's Avatar
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    Wind-up Everyone
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    Zodiark
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    Arcanist Lv 52
    Quote Originally Posted by Oizen View Post
    Probably because you have a button that can quite literally heal yourself and a party member to full on a 25s cooldown
    It's not like tbn and oblation don't exist and offer far more value.
    (2)

  5. #5
    Player
    Rithy255's Avatar
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    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by fulminating View Post
    It's not like tbn and oblation don't exist and offer far more value.
    Oblation certainly not lol, TBN + Oblation at the same time? in situations maybe...? Healing two people for 1600 total (3200), giving a 20% mitigation and a shield (smaller then drks) are way more useful generally, Sure sometimes dark can help a dps/healer survive something that any other tank cd couldn't save them from? (Not like most cases warriors mitigation, healing and small shield could also save someone).

    Warrior is always more free to use BW/Flash (or any other tank that isn't dark knight) While dark just flushes a big amount of damage for using a tanking cd if it was "misused" So yeah sometimes theirs more value in TBN but the general usability of other tanking cds, are generally more easier to use and in a lot of situations are just better.

    I don't really understand why TBN is looked at this amazing ability or looked at this ability that is awful, It's neither it's good but more punishing then other tank cds, other tanking cds are more generalised, generally better while TBN is situationally better.
    (9)
    Last edited by Rithy255; 09-15-2022 at 01:05 AM.

  6. #6
    Player
    Moebious's Avatar
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    Character
    Moebius Avelion
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rithy255 View Post
    Oblation certainly not lol, TBN + Oblation at the same time? in situations maybe...? .
    You do understand, one would combine oblation and TBN, in a comparison with BW, since BW is the upgraded form of Raw Intuition, Warrior didn't get a bonus mitigation ability at 82, they simply had RI upgraded to BW. Meanwhile Drk got Oblation at 82, which in all sense and purposes should have been combined with TBN, and then they should have changed TBN to "break" when its duration ends, regardless or its shield breaking, similar to GNB's HoC heal proc. They could delay its breaking after duration, so it would be an interesting way to "store" an additional attack in for more guaranteed(!) and deliberate fashion. And would finally have Drks using TBN more freely, instead of only in cases of certainty it breaking. It's so infuriating when it doesn't break just because you applied TBN a server tick too soon or late, n the planned auto doesn't proc it in time.


    Warrior needs more potency, and its their burst which desperately needs it. PLD's buff to Req phase, is what needs for the IR phase uplift as well.

    Also trying to argue against Warrior getting a proper potency uplift because of their sustain from BW, from a PLD no less, is quite the comedy skit. With my nigh full DH melds, my PLD now obliterates my Warrior's burst, while not needing to rely on a 25 second cd for sustain.
    (0)
    Last edited by Moebious; 09-15-2022 at 02:32 AM.

  7. #7
    Player
    Oizen's Avatar
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    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by fulminating View Post
    It's not like tbn and oblation don't exist and offer far more value.
    Both skills combined give less value than a single use of Nascent Flash, I dont know what you're smoking there.
    Using TBN/Oblation selflessly doesn't even give the DRK anything other than more oGCDs to weave.

    Nacent Flash lets WAR heal itself AND its target. The most you can get from a team TBN is they break it for you and refund its cost, you know the cost that Nascent Flash doesnt even have.

    I'd actually argue that Nascent Flash is one of the most busted, cracked skills in the game right now.
    (6)

  8. #8
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,639
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    Both skills combined give less value than a single use of Nascent Flash, I dont know what you're smoking there.
    Using TBN/Oblation selflessly doesn't even give the DRK anything other than more oGCDs to weave.

    Nacent Flash lets WAR heal itself AND its target. The most you can get from a team TBN is they break it for you and refund its cost, you know the cost that Nascent Flash doesnt even have.

    I'd actually argue that Nascent Flash is one of the most busted, cracked skills in the game right now.
    No, they do not. You are vastly overestimating the healing of Bloodwhetting/Nascent in a a raid setting.

    TBN by itself is more than double the shield potency of Bloodwhetting on a 10s shorter CD. Paired with Oblation, it's straight up better in terms of raw mitigation by a fairly massive amount. Naturally, the healing component of Bloodwhetting serves to balance them out but the notion TBN + Oblation is somehow inferior is simply wrong. Even when you used on another target, the difference isn't much. Although, in that scenario, Nascent can come out ahead if the Warrior has IR or Inner Chaos to feed into it.

    With all that said, healing as a whole has less value than mitigation and shielding. There's a reason shields are considered better than regens. In the case of TBN, not only are you gaining essentially 25,000 HP when used on yourself, it doesn't have any depreciating value when stacked with other mitigation.

    A prime example of how powerful Dark Knight's mitigation suite can be is in fights like P2S. Warrior needs a buffed Shake, Vengeance, Rampart and Bloodwhetting to zero out the damage from Spoken/Winged Cataract. Dark Knight, on the other hand, can accomplish the same thing with just Dark Mind, Shadow Wall and TBN.

    None of this is to say Bloodwhetting is a bad CD. Far from it. People just need to stop treating it as some insanely broken ability outside of dungeons. In raids, it's simply decent. In fact, Heart of Corundum is straight up better.
    (8)
    Last edited by ForteNightshade; 09-22-2022 at 05:16 PM.
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  9. #9
    Player
    Absimiliard's Avatar
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    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Oizen View Post
    Probably because you have a button that can quite literally heal yourself and a party member to full on a 25s cooldown
    There is no sustain tax on tanks, otherwise GNB would get its damage kicked out from under it too. The current balance issues are simply that: balance issues.
    (3)

  10. #10
    Player
    fulminating's Avatar
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    Wind-up Everyone
    World
    Zodiark
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    Arcanist Lv 52
    Being able to put 10%, 10% and an hp shield on up to three other players is more value than a heal that doesn't happen until the next 4 gcds and don't give me that rubbish. We both know that it's 19% only on bloodwhetting, or 10% on another target when nascent. TBN is on the shortest cooldown of the short cooldown mitigations, 500 potency means jack when compared with the recently dead debuff and resources required to bring them back. Additionally in this tier every attack and its dog has a dot slapped on the end which makes holmgang kind of crap, and the healing pretty worthless because you'll be using it for the mitigation and it won't be back until too late.

    At least warriors don't have to rely on parry.
    (0)

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