Why not both.gifChanging weapon damage is going to do nothing about the relative strength of actions as that is all potencies are, a way to show relative damage. That 600 potency attack is always going to do twice as much damage as that 300 potency attack, regardless of stats. So, if you want the 1000 potency actions to be less impactful, you need to reduce the potency of said actions, not adjust weapon scaling.
You can increase the base amount and decrease the potency so we don't have this Potency arm's race. That was the whole point of the number squish.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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