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  1. #21
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Reimmi View Post
    I will say without a doubt that PLD has many more issues in its design than dragoon or ast, so i don't see the problem here
    There's many things to complain about here, but this ain't one of em. I loathe the upcoming drg rework myself, considering what happened to summoner
    this so much this as drg i'm not excited for this.
    (0)

  2. #22
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,757
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reimmi View Post
    I will say without a doubt that PLD has many more issues in its design than dragoon or ast, so i don't see the problem here
    There's many things to complain about here, but this ain't one of em. I loathe the upcoming drg rework myself, considering what happened to summoner
    PLD doesn't really have significant issues in its design. It's fantastic. The issue is like SE said, that its design is not providing the advantage it once did because of a change in battle design. They could solve that by changing the battle design instead.

    I really don't want to see them hastily rework PLD's rotation so that it's unrecognizable to what it has built up since ARR.

    In ARR we got the Rage of Halone combo. In Heavensward this evolved to two Royal Authority combos between each Goring Blade dot combo. In Stormblood this evolved to replacing two Royal Authority combos with Requiescat and 5 Holy Spirits. In Shadowbringers this evolved to using Confiteor instead of the last Holy Spirit and 3 Atonements instead of the second Royal Authority combo. In Endwalker, the Blade of Faith combo replaced one of the Goring Blade combos that usually followed Confiteor. We can still experience all of these rotations by syncing to lower levels.

    And it would be sad to think SE might just scrap all of that for a rushed design of a bursty rotation just so that P8S is workable at minimum item level.
    (4)
    Last edited by Jeeqbit; 09-15-2022 at 12:18 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #23
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    I don't think you understand what the word rework means. Adjusting potencies is not a rework.

    Also I'm pretty sure I've seen a bunch of posts on the forums of Dragoon and Astro players saying they don't want reworks and just want minor tweaks to their jobs and are terrified of what Square is going to do to their jobs and are happy they're getting pushed back.
    (1)
    Adorable creatures with unacceptable features!

  4. #24
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Whoever decided buff vs selfish healers in a role with 1 button spam was a good idea is probably the same person who made healers the way they are right now
    It feels like the current healers were designed by how a dps main thinks healers should play. That is to say, not to the dps player's detriment. Healers are excessively forgiving to play and leave little to no room for skill expression. They made damage as uninteresting as possible because ''that's not what healers should be doing'' But then they also don't make the encounters do actual damage because that would disrupt the dps power fantasy if the healer can't handle it.
    (5)

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