Quote Originally Posted by Youngsun View Post
We should get rid of threads... then maybe people will spend more energy testing useful information, then whining about nothing... if somethings too hard, then maybe your not doing it right.. if you think the primals are too much of a grind, don't do them... if youre not getting enough points in hamlet...level a DoL or DoH job...

i understand people need to vent sometimes, and things can be frustrating.. but i'm not seeing so much.. "hey, i've been finding i have been busting on an increased amount of synths lately, anybody else having the same issue?".. but more so.. "OMG CRAFTING IS SO HARD CHANGE IT RIGHT NOW!" Is this our game or their game? Did they make this game because they wanted to make the game? because they had a vision? or because we demanded it so? so why do we demand now?

constructive feedback is always good.. but demanding the game be easier for what? so you dont have to work as hard as the rest of us? Because you CHOOSE to put in X amount of time, and other people CHOOSE to put in more? Why should we not receive a greater reward for putting in greater amounts of time?

I would be interested in seeing how many jobs and what jobs people have leveled... until you have ALL jobs at 50.. ALL primal weapons.. and ALL available content finished then tell me you have nothing to do...

This may go off subject a bit, but it is realtive to what you are getting at. The fact is, that the current content yes is a grind but could be done differently so that everytime a player plays it, it would be different. A good example would be hamlets cc and av. Everytime players go in it is the exact same thing nothing changes. There is only 1 thing to do and that is speed run it to try and get certain drops. The content we have now has only 1 purpose and it shouldnt be that way and that is why players are complaining.

Now primal fights are very much the same way except it is 1 boss fight and again nothing changes. The Devs could have been and should have been more creative in the dungeons and primal fights so that there would be mulitple things to do. This would help make the grind much better as again there would be different things to do.

They could have combine cc and av and the primal fights together and again they could have given each dungeon different things to do to get weapons and gear that players want as well as increase of drop rates. Unfortunatly they didnt and that right there is killing the content because after a player dose 200 of the same fight same dungeon that never changes it gets old fast.