https://na.finalfantasyxiv.com/jobgu...gn=na_jobguide
"Paladin
Although paladin has difficulty dealing high levels of burst damage when compared to other tank jobs, they excel at maintaining high sustained damage even when handling battle mechanics, by way of their ranged attacks.
However, recent duties have been designed to include features that reduce stress on tank and melee DPS jobs, such as significantly larger boss targeting circles. Because of these design choices, the unique advantage of paladin's high sustained damage loses its impact.
Using Abyssos: The Eighth Circle (Savage) as an example, there are prolonged periods where the enemy cannot be attacked, as well as mechanics that grant increased damage to players, further emphasizing the value of burst damage. In such situations, the job's incompatibility with the duty becomes more readily apparent.
To substantively resolve these issues, we believe a full re-evaluation of actions is required. That said, waiting for such an evaluation would mean prolonging the unfavorable state of paladin. For this reason, we have elected to increase the potency of their actions in Patch 6.21.
As more significant adjustments to action mechanics will require more time, such changes will be implemented from Patch 6.3 onward. For now, we have elected to adjust actions that will improve the job's burst damage.
Marauder/Warrior
Although warrior excels at dealing burst damage, we found their overall damage to be somewhat lacking compared to other tank jobs, and so we decided to increase the potency of their actions. In Patch 6.2, we focused on improving its basic combo actions. We made further improvements to the potency of combo actions, as well as those that contribute to their burst damage."
So PLD rework in 6.3, and they're going all-in on burst window design for the rest of the expansion.