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  1. #1
    Player
    Join Date
    Oct 2021
    Posts
    959
    What was the point in putting in all of this effort to gut and homogenize almost every unique and interesting job, turning them into the same flavors of assorted gruel if the balance is still this bad?

    If SE is going to give us this level of imbalance, can they at least make the jobs distinct again?
    (14)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,545
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    (2)
    Last edited by Jeeqbit; 09-16-2022 at 09:03 PM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Honestly I am surprised by this. That was a lot more detail than I'd expect a game producer to give out. Other MMO devs could learn a thing or two from Yoshi-P
    (3)

  4. #4
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ransu View Post
    Honestly I am surprised by this. That was a lot more detail than I'd expect a game producer to give out. Other MMO devs could learn a thing or two from Yoshi-P
    I mean, he didn't say anything that most of us didn't already know or assume.
    The only real thing of import is that they've doubled down on the "job balance is fine" stance they've taken, and given shoddy excuses with little to no reasoning for why.
    (16)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,075
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Iyrnthota View Post
    I mean, he didn't say anything that most of us didn't already know or assume.
    The only real thing of import is that they've doubled down on the "job balance is fine" stance they've taken, and given shoddy excuses with little to no reasoning for why.
    But then they dont fully take the "job balance is fine" stance, otherwise they wouldnt have buffed paladin and warrior. Instead they seem a bit undecided on what they should do going forward which makes it look like a lazy excuse. Especially with statements like this:

    Attempting to ameliorate this by buffing certain jobs without making changes to the raid itself would have negatively impacted overall balance within each role, and likely resulted in disappointment for those whose jobs were already dealing sufficient damage for the raid and therefore received no adjustments. Unfortunately, adjusting all jobs in such a short period is also not feasible.
    warrior and paladin were consistently behind in damage since the start of the expansion. Buff them up to the levels of drk and gnb (like they did now) doesnt have a negative impact on role balance, it has a positive.
    (0)

  6. #6
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Attempting to ameliorate this by buffing certain jobs without making changes to the raid itself would have negatively impacted overall balance within each role, and likely resulted in disappointment for those whose jobs were already dealing sufficient damage for the raid and therefore received no adjustments.
    I dunno, this reasoning just seems super flimsy to me.
    I don't think if I were playing a BRD, I'd be dissapointed that MCH got buffed and I didn't, but that might be just me.
    (5)

  7. #7
    Player
    Xuled's Avatar
    Join Date
    Oct 2011
    Posts
    221
    Character
    Celica Yascaret
    World
    Famfrit
    Main Class
    White Mage Lv 70
    They do test the fights and they’ve admitted on several occasions that they’re worse players than the hardcore segment of the playerbase. All in all, it’s only a 1% HP reduction and if you haven’t cleared, it’s a skill issue. Git Gud.
    (0)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Fair response and good they took the time, even if I don't agree.

    We always add a little bit extra to the boss values before rechecking the fight and releasing it live.
    There's something to learn from this. I don't think it was that their testing team had more time to learn the fight, but more that the fights are too easy to optimize and player skill isn't contributing enough. We have homogenized, easier jobs this expansion. We have 2 minute burst windows on everything. We have bosses with a massive hitbox that let you line up burst nicely. It's not surprising that a very good team is doing almost the same as a world first team. As long as you press buttons all the time, your rotation isn't a mess and you burst at 2 min, there just isn't much more that world first skill levels can add. There's nothing else to squeeze an extra few % from.

    The top percentage of players are overwhelmingly better at the game than we are.
    What they haven't learned is that this does translate to jobs too. They balance jobs around the advantages each might have in a specific fight, range, utility, burst potential, uptime, positionals and so on. But they don't seem to get that good players can easily compensate for downsides and narrow these disadvantages down to 1% differences from a job with an advantage. For example in fights where bosses had smaller hitboxes and mechanics forced you to move out, melee could optimize it down to only losing 2-3 GCD's over a 10 minute fight at most. This makes the advantage phys ranged have shrink drastically. They should be balancing around that. 10% gaps are just too massive. Good players aren't losing that much, nowhere close.
    (4)
    Last edited by Liam_Harper; 09-17-2022 at 12:35 AM.

  9. #9
    Player
    Henji's Avatar
    Join Date
    Apr 2020
    Posts
    16
    Character
    Henji Airou
    World
    Louisoix
    Main Class
    Bard Lv 90
    They really have no clue just how bad the job balance is.
    (0)

  10. #10
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Henji View Post
    They really have no clue just how bad the job balance is.
    I'm not 100% sure I buy that. I'm not entirely happy with job balance either, mind you, but I do suspect they have access to (quite a lot of) data we do not... and while they balance jobs around endgame fights, they do also need to take the much-larger casual playerbase into account. They could absolutely be aware of the problems and yet feel those downsides are outweighed by some other factor we're not aware of. For instance, if a job suddenly had its popularity in casual play plummet, even if endgame raiders are happy with the job I have little doubt the devs would still consider that a problem scenario to address.

    We can armchair-quarterback their development process all we like -- Twelve know I certainly do enough of it in some threads -- but in the end, we really can't know with absolute certainty what factors went into their decisions.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

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