Quote Originally Posted by Atelier-Bagur View Post
isnt that running risk of homogenizing if all jobs perform the same? Shouldnt it be as long as its "doable with all party comps" then it doesnt really matter how fast it gets cleared?
Running the risk of homogenization, yes. Guaranteeing homogenization, no. At least I don't think so. Making jobs "perform the same" is a bit fluid.

- You could require that all jobs within a role do the same total amount of damage every 1 GCD. This gives you essentially no flexibility in job design.

- You could require that all jobs within a role do the same total amount of damage every 72 GCDs. This gives you a bit of flexibility in job design, but you also need to be mindful of how kill times effect things. A job that does the same, small amount of damage for each of those 72 GCDs and a job that puts 80% of its damage into the 70th GCD would, in practice, perform very differently.

As long as you accept that at any given point in a fight, jobs will have delivered different amounts of total damage, but that in the long run, they'll be equal, the question becomes one of how large that difference can get and how much of a difference the players will tolerate.