

It's almost like there is an underlying issue that needs to be addresse- HOLD ON 2 MIN WINDOW UP! BURST TIEM~!
They probably test at full +10 over min ilevel if I had to guess. So probably full tome gear / base weapon. SE has frequently shown their incompetence since ad far back as 2.0 when NIN's did too much damage because they didn't realise how the players would optimize it.
I'm sure they test it. But I doubt they test it from the week 1-4 perspective.
Machinist needs to get taken out the back and changed.
They've had potency adjustments EVERY single patch so far except 6.21 and are still trash.
That's a sign a rework is probably needed.


"Potency of Automaton Queen actions now increase as Battery Gauge exceeds required cost at time of deployment."
No, the devs have already abused MCH enough. I wish they would just stop trying to rework classes and get people who actually play the class to work on balance. :/
Probably, but seems like the first thing to do is figure out why MCH appears to be playing so much differently on the live servers than on the servers the developers use for testing.
I know players love to complain that the developers are sloppy and lazy, but I don't think that's the issue considering there are jobs with performance that players end up happy with overall. Something else is going on.
We've had issues with animations and latency at times - is something similar happening here that has not been identified?
Are players playing MCH differently from how the developers have intended it to be played and have been playing it?
There needs to be some sort of dialogue between players and developers to narrow down the problem. Otherwise any rework is a game of whack-a-mole, hoping whatever the problem is goes away.
Are you good at your job? As in your daily life job? Probably right, because you're doing this day in day out. These testers are doing nothing else for the entire day, heck might even continue after work hours.
Would say it's only natural for them to be masters at what they do and be better than us players, especially with all the dev tools they have access to before, during and after fights. Don't need video proof to know they actually tested all jobs.

When was the last time any game developer/ test player/balancing team need to show their proof of actually completely playing their own game and finish it or to make video as proof for everyone that they actually test their own game? Even if there is one, it is very very small number, especially in mmorpg, i barely remember any other game at all even goes as far as to tell the player the reason why they make any changes especially job changes
Maybe the absence of a public testing environment makes people suspicious. That was generally the norm, but here it would be difficult to keep from spoiling anything.When was the last time any game developer/ test player/balancing team need to show their proof of actually completely playing their own game and finish it or to make video as proof for everyone that they actually test their own game? Even if there is one, it is very very small number, especially in mmorpg, i barely remember any other game at all even goes as far as to tell the player the reason why they make any changes especially job changes
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