i wont even consider a caster this tier, the only reason to bring a caster is for the 1% party buff otherwise just bring melee and dncI'm raiding on NIN this tier but I've been playing RDM since Stormblood so I'm with you casters. At the very least SMN+RDM need to be close to the lowest melee. That's historically how things have generally been, at least with RDM as SMN was a different animal in the past. Last I looked RDM was even below the phys ranged which is unacceptable with how much the job has to fight for uptime. 2 accelerations and 1 swift isn't enough when many mobile parts will have RDM outside of melee range. The new EX was the first time I straight up refused to touch the fight with RDM and EX trials are usually my RDM time. Having a rez doesn't even justify it doing so poorly because "just swap to SMN/BLM after prog" is poor design.
Or use the class that fits you the most.
Im testing sometimes meeele (or have them even as Main, like monk from 5.4 to the fight agains Endsinger, or Reaper, the second Main meele in endwalker, or last month the drg).
Even sometimes other caster.
But the class where i feel as the best is simply the Black mage. Each other class has something, that didnt fit me.
I’d love to play whatever class I want, too bad square can’t balance the classes to save themselves any playing anything that’s not a melee feels like griefing my party at this pointOr use the class that fits you the most.
Im testing sometimes meeele (or have them even as Main, like monk from 5.4 to the fight agains Endsinger, or Reaper, the second Main meele in endwalker, or last month the drg).
Even sometimes other caster.
But the class where i feel as the best is simply the Black mage. Each other class has something, that didnt fit me.
What about buff BLM over the melee and then put the casters in amongst the melee with the phys ranged just below the rest
Melee have absolutely no reason to have to be at the top of the pile now that square is explicitly making it so they can’t lose uptime even if they tryI'd be surprised if they did, especially after completely ignoring the problem in 6.2 and the first minor patch.It’s not normal to have ranged tax anymore, the last tier that melee uptime was a thing on was verse casters struggle more with the uptime and since the devs said they design the fights now with melee uptime in mind then it should be the other way around casters should do more damage since they have to struggle for uptime(excluding smn)
That's why I don't expect them to remove entirely this tax.
Player
If Melee has no downtime then casters should probably be buffed. Then again if constant movement is the issue then maybe mastering Infinite Paradox BLM is the way to go.
RDM and SMN have the issue where anything meaningful for the RDM is in their Burst and SMN has a trash can of a kit between restrictive summon system and outdated Aetherflow tacked on to it.
BLM seems like the only decent option but compared to the other DPS it's quite low as well with all the melees being propped up this xpac.
Infinite paradox is a fun optimisation of BLM’s lines that show the class still has interesting optimisation, but it’s also too weak to compete with a melee in general considering the melee don’t have to fight at all for uptimeIf Melee has no downtime then casters should probably be buffed. Then again if constant movement is the issue then maybe mastering Infinite Paradox BLM is the way to go.
RDM and SMN have the issue where anything meaningful for the RDM is in their Burst and SMN has a trash can of a kit between restrictive summon system and outdated Aetherflow tacked on to it.
BLM seems like the only decent option but compared to the other DPS it's quite low as well with all the melees being propped up this xpac.
It’s like “learn an entirely different rotation to do 5% less damage than a SAM doing the same rotation they always do or just play SAM”
Balance is just not good. If casters have to fight for uptime then they should be buffed and they won't buff BLM because RDM and SMN hit like a wet noodle from a pot of overcooked noodles that have long since lost their taste. So they have to buff all of them.
The only caster that hasn't been gutted in damage ironically is BLU.
In P8S, there is 1 moment and only one where there is a chance a melee DPS will lose 1 GCD. So apparently that 1 GCD is worth 8% to 10% right now according to SE.If Melee has no downtime then casters should probably be buffed. Then again if constant movement is the issue then maybe mastering Infinite Paradox BLM is the way to go.
RDM and SMN have the issue where anything meaningful for the RDM is in their Burst and SMN has a trash can of a kit between restrictive summon system and outdated Aetherflow tacked on to it.
BLM seems like the only decent option but compared to the other DPS it's quite low as well with all the melees being propped up this xpac.
On behalf of the range physical players, I thank you for your consideration of us, and you're welcome using us as the laughing stock bottom of the barrel metric to compare to as much as you want in the future!I'm raiding on NIN this tier but I've been playing RDM since Stormblood so I'm with you casters. At the very least SMN+RDM need to be close to the lowest melee. That's historically how things have generally been, at least with RDM as SMN was a different animal in the past. Last I looked RDM was even below the phys ranged which is unacceptable with how much the job has to fight for uptime. 2 accelerations and 1 swift isn't enough when many mobile parts will have RDM outside of melee range. The new EX was the first time I straight up refused to touch the fight with RDM and EX trials are usually my RDM time. Having a rez doesn't even justify it doing so poorly because "just swap to SMN/BLM after prog" is poor design.
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