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  1. #31
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,356
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by remiff View Post
    It is normal that some mobility tax exists, but it should be drastically reduced, especially since the red mage is only mobile 60% of his rotation, and the summoner about 90%. but it is above all that he has a moment of risk taking in the rotation, the red mage who has a melee combo, and the summoner who must use his gap closer Ifrit+ ifrit melee spell.

    the casters must be +- 4% behind the melee, however the black mage always needs to have a good lead over RDM and SMN, so they must also adjust it if they increase the damage of the casters.

    Machinist should also be 4% below Melee DPS.

    The Bard and the Dancer seem to be in a good place due to their synergy and the latest crit changes,
    if the bard and the dancer have +- equal contribution it is very good.

    they also need to buff the reaper to be at the same RDPS level as dragoon.
    I see some people really want to keep the ranged physical players in the dirt huh. Do you feel threatened by our presence or something? Because anything forbid parties start having the *gasp* double rPhys option!
    (8)

  2. #32
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Valence View Post
    Because anything forbid parties start having the *gasp* double rPhys option!
    Probably HW ptsd. Piercing Resist Down was a hell of a time.
    (0)

  3. #33
    Player
    momokami's Avatar
    Join Date
    May 2021
    Posts
    23
    Character
    Kaede Kaata
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Flana View Post
    Probably HW ptsd. Piercing Resist Down was a hell of a time.
    gordias cant hurt you anymore, i promise
    (0)

  4. #34
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    I still get shudders thinking of tanking A3S.
    (0)

  5. #35
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zarkovitch View Post
    Sorry I'm slide casting for my dps and swift cast for incase death or drip dps gain. Meanwhile a melee got 2 stacks of true north and they can ask the tank to move the boss to a certain direction for positional. New melee got it easy mode on this expansion. Let's accept we have it hard but when the time comes... (aka buffs caster in general) we be gods!
    Let's not forget that half the fights don't have positionals because the boss hitbox is a circle
    (4)

    Watching forum drama be like

  6. #36
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Have to say, any time I get on a job to enjoy how asthetically pleasing and fun it might be, I'm quickly reminded while playing it just how much it lags behind due to that wonderful 'ranged mobility' tax they have. I'm not buying the response Yoshi P. gave following 6.21 patch. Not when he claims that players of said jobs can be far better than them and they used various compositions to win the fight before making final adjustment. If people who play these very jobs day in and day out and seek to min/max, crunch numbers, check formula, and practice a fight relentlessly only to struggle to make a DPS check that literally gets met the moment they change the composition to exclude specific jobs....there is something very wrong there.



    What little changes they did to the tanks barely amount to 1~2% change over what they were before, where they were already lagging behind the others a noticeably. Picking and choosing your composition to make sure the ones that lag behind the most and offer little to no utility to the party to be excluded as a ranged job makes no sense to be brushed under the rug like he did with his response. Some jobs are back in the same position they ended up during the first tier of Eden during Shb until significant changes were made to them such as MP cost, regaining raid wide buffs again, or even potency and ability adjustments that looked minor at first, but ended up being very game changing over all.


    I get that people don't want to see the same combat system over and over and over and over again, but it is starting to become increasingly clear that the dev team does not have the time to significantly test the changes in the necessary capacity required to see the actual imbalances they end up creating. I'm very disappointed with the current job balance right now in various areas (Ranged, healer, and tank stand out the most in comparison to one another or similar roles). I get they want to be able to continue to offer new content, story progression, working on next expansion, and so much more.....but if it is at the cost of leaving jobs behind because there is a very obvious balance issue....I'd rather they just wait a little more and fix the problem so each player can enjoy the content without feeling like they will be over looked for playing the job they enjoy the most simply because it doesn't have the same potential as others. That is the point Yoshi missed. That is why players are upset with the fight changes, that the balance is so much of an issue that rather than address it, they did the one thing they haven't had to do in nearly 6 years to put a band aid on a gaping wound of an issue.
    (1)
    Hmmmm......

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