Quote Originally Posted by Gemina View Post
I think a way this can be addressed is if Living Shadow also grants a dmg increase for the DRK. This would have the DRK hold onto their strongest oGCDs for this window, and the DRK and their Shadow would basically unleash these skills together for a brutal burst session.
That wouldn't change anything about DRK, since that's literally what it does now.

You already use all the OGCDs when Living Shadow is out, because LS is on 2mins which means it aligns with the 2-minute burst when you want to go ham on your OGCD spam. If you're not burning every offensive OGCD you have in the general timeframe when LS is out, you're doing something majorly wrong.

As far as the topic, A rework wouldn't solve anything. Through their changes to PLD & GNB this expansion by simplifying aspects about their job design (Attonement nerf going into EW to squash optimization of attonement shifting, Continuation range increase, Bloodfest 90s -> 120s, the upcoming burstification of PLD that will no doubt place huge emphasis on Req and simplify the rest of the kit), they want to keep tanks simple to play. A rework in the hopes of giving them more complexity is pointless - effectively every single rework they've done since SHB has just made jobs simpler. Asking for a WAR rework would be likely to just make them make it even more smooth brain, like removing eye's gauge generation while changing path's generation to 25 so everything would be cleanly divisble by 25 and prevent overcapping on combos or getting non- /25 values when using infuriate + combos, or removing Storm's eye entirely and baking its damage buff into WAR's potencies by default.