Dark knight gets an oGCD fell cleave to use between its GCD fell cleaves, it doesn't need more damage buffs.



Dark knight gets an oGCD fell cleave to use between its GCD fell cleaves, it doesn't need more damage buffs.
Personally I want DRK to be 2nd lowest DPS of the four tanks but conversely have the second most mitigation/utility and healing. I think it could still be that with a Delirium finisher.
I also think they need a really cool shadow visual effect equivalent to Inner Release while Delirium is active.



"oGCD Fell cleave between GCD fell cleaves", you mean the magical Shinten/Kyuten that is Edge/Flood?
Anyways, readjusting the potencies and where they come from to make Living Shadow more intuitive as a burst window (and keeping the damage output essentially the same) does not strike me as a bad idea. While it takes some freedom and just further cements 2min buff windows, it is a short-term band-aid to make it more intuitive.
In reality though, Living Shadow is a glorified DOT on legs that will kill you under effects like Acceleration Bomb or Ordained Stillness when it attacks, so more interaction with a capstone ability would be more appropriate, thinking something along the lines of Bunshin.
Bunshin, Enshroud, really anything that isn't a glorified DoT with a 3 second delay and terrible AI when it comes to target switching. The same applies to MCH to certain extend, but that one has atleast slightly more flexibility.In reality though, Living Shadow is a glorified DOT on legs that will kill you under effects like Acceleration Bomb or Ordained Stillness when it attacks, so more interaction with a capstone ability would be more appropriate, thinking something along the lines of Bunshin.



Pets and entities classified as them like LS & Automaton Queen cannot kill you on movement based mechanics like Bomb & Stillness. I did countless Bozja duels against Gabriel as DRK back in the day where LS lines up with some of its 'stop' mechanics, along with doing TEA on the regular. Never once has LS attacking during stillness killed me. It would also make no sense, since it would mean SMN would auto-die on stillness first in TEA since they have either Phoenix/bahamut out at that time afaik. it would also mean the Balance's re-opener for final phase would be wrong, since it involves summoning the shadow regardless of still/move first, which would have been called out instantly if LS affected stillness.



Im not sure what to tell you other than me getting killed by Menenius' acceleration bomb when i did nothing other than having LS deployed. Maybe Stillness operates differently, but I know what I died to and I know I took my hands off the KB at 5 with autos disabled.Pets and entities classified as them like LS & Automaton Queen cannot kill you on movement based mechanics like Bomb & Stillness. I did countless Bozja duels against Gabriel as DRK back in the day where LS lines up with some of its 'stop' mechanics, along with doing TEA on the regular. Never once has LS attacking during stillness killed me. It would also make no sense, since it would mean SMN would auto-die on stillness first in TEA since they have either Phoenix/bahamut out at that time afaik. it would also mean the Balance's re-opener for final phase would be wrong, since it involves summoning the shadow regardless of still/move first, which would have been called out instantly if LS affected stillness.
Twice.



Wasn't Menenius' version bugged, somehow? I know that at least there were a lot of people complaining about it behaving strangely at the time.Im not sure what to tell you other than me getting killed by Menenius' acceleration bomb when i did nothing other than having LS deployed. Maybe Stillness operates differently, but I know what I died to and I know I took my hands off the KB at 5 with autos disabled.
Twice.



In it's real case, Menenius's acceleration bomb mechanic has been known to be bugged for a long time now, you can see vids on youtube/threads on reddit of people of every job being absolute still and getting exploded, so its non a pet entity problem. It triggers off of your character doing any non-idle animation whatsoever...which is problematic if he's close enough to do an auto to you, which then causes your character to do their 'get hit' animation, or initiate the parry animation, both of which will kill you if they line up with the small window of Accel bomb's resolution.Im not sure what to tell you other than me getting killed by Menenius' acceleration bomb when i did nothing other than having LS deployed. Maybe Stillness operates differently, but I know what I died to and I know I took my hands off the KB at 5 with autos disabled.
Twice.
The only real way to mitigate it is to put distance between you & Menenius so that after he finishes whatever cast he's doing right before the Accel bomb, it'll take him too long to close the distance to auto you. Or just Flare star to skip all that nonsense lmao
Last edited by Daeriion_Aeradiir; 10-19-2022 at 12:23 AM.



Interesting info. Ill keep that in mind if I fight him again.In it's real case, Menenius's acceleration bomb mechanic has been known to be bugged for a long time now, you can see vids on youtube/threads on reddit of people of every job being absolute still and getting exploded, so its non a pet entity problem. It triggers off of your character doing any non-idle animation whatsoever...which is problematic if he's close enough to do an auto to you, which then causes your character to do their 'get hit' animation, or initiate the parry animation, both of which will kill you if they line up with the small window of Accel bomb's resolution.
The only real way to mitigate it is to put distance between you & Menenius so that after he finishes whatever cast he's doing right before the Accel bomb, it'll take him too long to close the distance to auto you. Or just Flare star to skip all that nonsense lmao
You will never catch me do Flarestar skip though, I enjoy the fights way too much for that.
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