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  1. #1
    Player
    Sarmanyr's Avatar
    Join Date
    Sep 2022
    Posts
    2
    Character
    Ulrick Vakkarian
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Which I can understand, but the thing is, WHM and WAR are both starting class as well. Them being easy entry for beginner is a thing, but why should they stay so bare at lvl 90 ? There is plenty of time to developp their gameplay on the run.

    I mean, following the whole MSQ for a new player will likely take a hundred of hours.

    It's not like a GNB who pop lvl 60 and have to start with an established rotation.

    Though I agree a bit with the DRK being a copy of the WAR but he at least have to manage his mp to some degree and be careful about his weaving constantly throughout a fight
    (2)
    Last edited by Sarmanyr; 09-13-2022 at 10:56 PM.

  2. #2
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    It's not balance that's necessarily the issue, it's the direction of the game, bosses are becoming less mechanical based, and more action combat based. The latest stuff is basically playing DDR, you're moving to a dance instead of having interesting mechanics or coming up with different ways to fight the boss. It's not just about adding features to classes the games is in a weird in between state where they either fully change the combat system to a more ARPG system or they stop with the insane aoe dances in boss fight add more mechanics in and work on class mechanics more.
    (2)