I dont want Machinist to be shouldered wth another buff if its just going to be used to justify the fact it has lower DPS.
I want either:

Every class to be rebalanced based on the new fight design philosophy because Melee are really over performing.
or
Machinist to recieve some work to make it keep up with the other pure DPS jobs. SAM/BLM/MCH should only ever be a 1-3% difference in damage. They're all pure DPS.
or
Adjust how party bonuses work so it is viable to take 2 RDPS or 2 MDps or 2Melee + 1 of each of the other, for more dynamic groups.

Personally i'd love to see the Heat combo be adjusted potency wise and to increase its heat generation - even if its rng based like 30%chance hit 1, 60% chance hit 2, 100% chance hit 3. I'd also love wildfire to be adjusted to damage based not GCD based, and one of the tools to be an OGCD.