Quote Originally Posted by Risvertasashi View Post
Hard disagree. rdps is important, but so is adps - especially when making the argument for "selfish" DPS types. rdps is exactly where selfish DPS should fall behind - if selfish DPS have the best adps and rdps, what's even the point of raid buffs? (And, yes, I do think melee that fall into the category of "best of both" are overtuned).
Adps is pointless because of rdps.
If you're balancing jobs, then you need them to be on roughly the same level in terms of the damage they contribute. Rdps is the total contribution a job can provide, therefore rdps should be more or less equal, regardless of how much of that rdps us made up via adps or buffs.

The problem is how much rdps varies depending on team composition, but mainly the sheer number of players in a party.
A +1% buff on a light party equals +3% rdps, on a full party its +7% rdps.
You either choose a composition to balance around, or you scale party buffs according to the number of players.
If you're going with the first option as is the case in this game, then you should be balancing around an 8-man party composition.

Any selfish dps should therefore deal equivalent damage to the rdps of 'utility' dps within their role, so that they can be interchangeable.

You can argue that relative skill level skews it even more, but then you just need to balance around the median skill level. This will still result in the utility jobs outclassing the selfish dps at the highest level, but gor the majority of players there will be no excluding of jobs due to a lack of raid buffs.