Quote Originally Posted by ty_taurus View Post
Would you see every DPS gain support then? Give every job a 2 minute 5% party wide DPS buff? There's a lot of talk about trimming that down, not increasing that, and MCH being exclusively a selfish DPS is perfectly fine if we can stop treating mobility tax as if mobility is anything other than marginally more convenient than melee. Realistically, it should be BLM > SAM > MCH at the top. BLM is by far the toughest to play as because while they're not nearly as immobile as they once were, it's still a lot of work getting comfortable in each new fight working around their restrictions. MCH does not have utility other than Tactician which is really just a glorified role action, and SAM has Feint so other than being a little bit stronger, Tactician should really not count against MCH. Beyond that SAM is only a tiny bit more complex than MCH. MNK, DRG, RPR, and NIN should all be below MCH because they all offer party buffs. It just doesn't make sense to keep acting like MCH's mobility is some godlike advantage that needs to be counterbalanced by low DPS when melee uptime is nearly 100% in almost every raid these days..
Seems I've been slightly misunderstood, though I agree that forum posting on my phone at work was probably not the best way to get a point in. What I mean by selfish dps struggle is exactly that, having "just high dps" be the end all be all of Jon design compounds a glaring issue (made worse by forced 2 minite timers but that's another topic) by that point DPS should not be the only measure of utility but let's say it was, having placed turret on the ground granting party members inside (ugh) more damage/crit/DH/(tenacity lol) wouldn't be so agregious as to ruin a class. The selfish DPS fantasy falls apart the minute you add more than 1 job in a team for comparison. Why add a SAM in a team slot if an equally well played NIN does comparable DPS in a group AND increases damage for all? This is what I mean, Selfish DPS need to be SO damn far ahead in dps to even matter in group composition that the moment the millisecond they aren't you run into P8S issues where clearing in the first few weeks mandates you remove jobs from selection. And even if that is fixed later with gear. The community mindset of LOL MCH bad in rad can't clear don't bring stays in the collective further harming the identity of a job.
Granted this is ONLY my Point of View, you are welcome to respectfully disagree as this is just a post on the internet and I for sure am no dev.