This makes me so sad, but it's true. This is the way they're balancing the jobs and it's terrible. Each job should have the potential to do good damage.

This makes me so sad, but it's true. This is the way they're balancing the jobs and it's terrible. Each job should have the potential to do good damage.

Honestly I wouldn't really care about the MCH burst-reliant rotation if they designed the fights to not ruin them so much.
Yeah I get that fight choreography needs to be interrupted for badass attacks or phase changes but it's not like the boss is out of range of my gun.
I actually really really really like how MCH plays right now. I don't want to see a massive redesign or mechanics change other than Hypercharge being a timed stack system like Bunshin and Blood Weapon. All I really want to see on MCH is massive potency buffs. I don't want it to be more "2 minute party burst window" friendly, I'd rather that just be nuked
Just listen what the boss said, they think the balance is fine as it is.I actually really really really like how MCH plays right now. I don't want to see a massive redesign or mechanics change other than Hypercharge being a timed stack system like Bunshin and Blood Weapon. All I really want to see on MCH is massive potency buffs. I don't want it to be more "2 minute party burst window" friendly, I'd rather that just be nuked
It's the black sheep of the family, a job without identity, a support without support, a "selfish" dps without dps. There's no hope for this job.

Square, can we have an OCE fanfest now?
That's not what percentiles are. Player percentile =/= group percentile.

I'm hoping we get some stuff addressed in the liveletter.
Square, can we have an OCE fanfest now?



The first fix that has to happen is DPS Job Roles. You can't have a "Caster" that has 80% of its spells free moving insta-cast along with 3% Raid DPS buff and doing more DPS than the "Support" that has zero Raid DPS buffs.
In the short term, MCH abilities need a buff to bring it up to a rewarding level. In the long term they need to sit down and rethink the battle system because its current design isn't working anymore.



I agree, MCH as a pure DPS cannot work as long as SQEX remains this stubborn on the melee/ranged gap.The first fix that has to happen is DPS Job Roles. You can't have a "Caster" that has 80% of its spells free moving insta-cast along with 3% Raid DPS buff and doing more DPS than the "Support" that has zero Raid DPS buffs.
In the short term, MCH abilities need a buff to bring it up to a rewarding level. In the long term they need to sit down and rethink the battle system because its current design isn't working anymore.
The only way for current MCH to be viable is for the job rDPS to be above Dancer and behind blackmage.
This is the minimum to make pure DPS MCH a viable pick but also cross the limits that will make MCH broken during the process.
In short, there's no in between for MCH. It will be either worthless or overpowered.
MCH also need a lot more:
-I'll never be tired of mentionning Flamethrower
being an emote better than Scattergun in some cases.
-Lack of support
I kinda wish BRD and DNC would be "regen ranged" and MCH + a futur job would be "barrier ranged".
I would be satisfied with almost anything, Dismantle and Palisade being back, rook and bishop back to respectively heal and shield the party...
-Ridiculously rigid due to heat.
-Automaton Queen and Wildfire being way too automated and therefore unfun after summoning it for the 100th time.
Last edited by CKNovel; 09-24-2022 at 07:43 PM.
I feel like Queen should be MCH's support, in a fashion. Buffs everybody else's damage by a small amount (like 2%) while out, and Queen itself does guaranteed DH Crits (boosting MCH's damage). Make it so Queen's damage is also calculated into Wildfire's damage. Boom, would likely fix MCH overall...at first glance anyway, I'm not a number cruncher.
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