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  1. #1
    Player
    MichiKyou's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    248
    Character
    Mevra Noor
    World
    Balmung
    Main Class
    Pugilist Lv 81

    [Machinist Thread] Machinist Discussion 6.2 Onwards

    Hey Devs,

    I don't expect anyone to be reading this, really. Im not sure if they are aware there is an issue with Machinist.

    But I'd like to address the issue of the utility and DPS that Machinist bring to the party.

    Currently Machinist do not have any raidwide buffs for the party - but overall are performing lower than most bards and dancers. Machinist is a far more technically difficult job to play and even playing optimally we are not performing as well as we should.

    If our class brings as much utility to the fight as a samurai, we should be doing on average around the same amount of damage. Not 1k dps lower.

    Does anyone know what else they can do to machinist to fix it, potency buffs are a short term solution - we have issues with heat/battery. I'd love to see those addressed more.
    (3)
    Last edited by MichiKyou; 09-19-2022 at 07:18 AM.

  2. #2
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    46
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    The Job site says "Physical ranged DPS attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions." So if this is what a Phys ranged is, then what is mch? Must be a limited job for deep dungeons lol.
    (13)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ShimAoki View Post
    The Job site says "Physical ranged DPS attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions." So if this is what a Phys ranged is, then what is mch? Must be a limited job for deep dungeons lol.
    Not the most popular opinion, but I have been thinking for a while now that the "greedy dps" archetype does not work for a job in a role based around free mobility and providing party buffs (damage, mitigation, healing, diverse).

    I currently see scenarios:

    1.) Everything stays or buffs are insignificant, asking yourself "why should I bring Machinist FULLSTOP?"
    2.) Machinist gets buffed damage to compete if not have a slight edge over BRD / DNC, "why bring DNC / BRD?"
    3.) Machinist gets buffed damage to reach close to BLM / SAM - "why bring SAM / BLM if MCH does almost as much without any restrictions?"

    Personal suggestion: Machinist needs to go back to the days of Stormblood / Heavensward in terms of being a Ranged DPS that will provide support abilities to keep them competitive with other Ranged DPS and keeping the damage in similar ranges.

    Suggested abilities:

    Palisade - 90s CD, provides -20% physical reduction taken to target (alternative -10% generic reduction) [Eq. to Minne + Curing Waltz]

    "Hypercharge"* - 120s, buff / debuff enhancing damage dealt (on target) or a different stat [Eq. to Battle Voice + Tech. Step]
    * = placeholder name, not necessarily the same ability

    Dismantle - same Dismantle from Stormblood and prior, essentially a "Reprisal" of sorts unique to MCH in this case.

    Feel free to disagree, but at least in my opinion it is the best to make MCH a utility dps again.
    (4)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    MCH does need potency buffs to start with. It's not a "short term" solution, it's a baseline step. MCH is supposed to be the 'selfish' phys ranged dps, yet is still far, far behind BRD and DNC.

    At a minimum it needs a potency increase to it's main combo and Wildfire. It already has a half-decent burst.


    It terms of group support, I'd say stick with the 'selfish' dps aspect as far as raid buffs go so it's still dealing all of it's own damage, but grant it non-dmg utility.
    Something like a party shield or something, considering DNC has Curing Waltz and Improvised Finish, while BRD has single target buffs like Wardens Peaen and Natures Minne.
    Another option could be an Expedience style speed buff, considering it has no mobility skill like the other two.
    (0)

  5. #5
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Seraphor View Post
    MCH does need potency buffs to start with. It's not a "short term" solution, it's a baseline step. MCH is supposed to be the 'selfish' phys ranged dps, yet is still far, far behind BRD and DNC.

    At a minimum it needs a potency increase to it's main combo and Wildfire. It already has a half-decent burst.


    It terms of group support, I'd say stick with the 'selfish' dps aspect as far as raid buffs go so it's still dealing all of it's own damage, but grant it non-dmg utility.
    Something like a party shield or something, considering DNC has Curing Waltz and Improvised Finish, while BRD has single target buffs like Wardens Peaen and Natures Minne.
    Another option could be an Expedience style speed buff, considering it has no mobility skill like the other two.
    Doesn't Tactician reduce damage taken by a percent? I know it cancels out dancer's shield samba and bard's whatever it was called. But folks saying it needs to have something for the party, the most common thing I'm seeing already exists, doesn't it?
    (1)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Seraphor View Post
    MCH does need potency buffs to start with. It's not a "short term" solution, it's a baseline step. MCH is supposed to be the 'selfish' phys ranged dps, yet is still far, far behind BRD and DNC.

    At a minimum it needs a potency increase to it's main combo and Wildfire. It already has a half-decent burst.


    It terms of group support, I'd say stick with the 'selfish' dps aspect as far as raid buffs go so it's still dealing all of it's own damage, but grant it non-dmg utility.
    Something like a party shield or something, considering DNC has Curing Waltz and Improvised Finish, while BRD has single target buffs like Wardens Peaen and Natures Minne.
    Another option could be an Expedience style speed buff, considering it has no mobility skill like the other two.
    The selfish-dps type was something MCH got shoehorned into with 5.0 after difficulty keeping the rivalry between BRD and MCH damage buffs roughly the same, when the solution of a third party (Dancer) being introduced was already on its way.

    Selfish-DPS MCH can go away for all I care, I don't miss it.
    (0)

  7. #7
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    65
    Character
    Rod Nimrod
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    Quote Originally Posted by xAFROx View Post
    Doesn't Tactician reduce damage taken by a percent? I know it cancels out dancer's shield samba and bard's whatever it was called. But folks saying it needs to have something for the party, the most common thing I'm seeing already exists, doesn't it?
    Tactician is, for all intents and purposes, a "Role Action". It has the exact same effect as Shield Samba and Troubadour and you can only be affected by one at a time, the only difference being name and which level they're obtained at. So claiming that MCH brings party utility/isn't a selfish DPS because of Tactician would be the same as saying that BLM isn't a selfish DPS because it has Addle. Or Samurai because it has Feint. Doesn't make a whole lot of sense, now does it?
    (14)
    Last edited by jrollins89; 09-13-2022 at 10:46 PM.

  8. #8
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by jrollins89 View Post
    Tactician is, for all intents and purposes, a "Role Action". It has the exact same effect as Shield Samba and Troubadour and you can only be affected by one at a time, the only difference being name and which level they're obtained at. So claiming that MCH brings party utility/isn't a selfish DPS because of Tactician would be the same as saying that BLM isn't a selfish DPS because it has Addle. Or Samurai because it has Feint. Doesn't make a whole lot of sense, now does it?
    Fair. I only comment that because I've seen about 3 threads now where folks mentioned mch should have a raidwide damage reduction, that's all.
    (0)

  9. #9
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    3.) Machinist gets buffed damage to reach close to BLM / SAM - "why bring SAM / BLM if MCH does almost as much without any restrictions?"
    MCH doesnt really need to out-contribute SAM or even BLM, it does however need to out-contribute at least the ranged dps that bring utility as it itself has none.
    Or alternatively give it defensive utility on par with BRD and DNC.
    (10)

  10. #10
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Feel free to disagree, but at least in my opinion it is the best to make MCH a utility dps again.
    I do disagree.

    I hate this idea that every single job in a role needs to be the same thing. People bitch and moan about other jobs being homogenized but it's always "just make MCH utility job... and homogenize it". This is what people jump to instead of say... giving MCH the PvP Blast Shot as their basic combo.

    All buffing MCH higher would do would be legitimize double phys ranged comps and give MCH players reasons to play it outside of aesthetic. DNC and BRD will still be hard lock-ins for speeds/parsing/comfort. Melee will still play melee and prefer to play melee. BLMs will still play BLM and prefer to play BLM.

    And it is ALWAYS non-MCH players trying to give their idea on what should happen instead of actual MCH players. I would despise being made yet another support bitch in service of melee and their job fantasy.

    No homogenization. Give MCH big DPS.
    (18)

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