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  1. #1
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by zabu View Post
    People should really stop blaming things to job balance. There is never going to be "perfect" balance in a game. Savage already got pushed 1 week, we got extra piece of gear, there is no DPS check until p8s. People even cheese the mechanics with tank lb3 and healer lb 3 starting from day 2 of release. But guess what?!!! People still can not clear it. Too many people do not do their rotation properly or do not even use pot or proper food and still clear savage. Or we can have 4+ death and still clear the fight. Tanks DPS is almost like a real DPS already, should nerf DRK and GNB instead of buff PLD and WAR. Savage supposed to be a non-casual content, but now it act like a casual content. Face with it, skill level of average player just really bad, but SE just can not say that way.
    Because it IS job balance and making the excuse of "it will never be perfect" is a poor one at that. This is ok if tanks did like 10 to 50 dps from each other.

    It took the devs this long to realize "oh snap, war can't do damage"? It took this long to be like "oh we made all tanks burst except pld?

    War and pld were like 500 dps below. Thats not "oh they can't make things perfectly balanced" kind of thing. (Buff still not enough).

    They clearly "recognize" that DHC on war is an issue, but they simply refuse to fix warrior. The whole reason for war's change in 4.2 was to NOT CARE ABOUT BUFFS. And it had to do more dps to compensate. The devs don't seem to understand the past.

    Its not only damage, but utility. Holmgang is essentially useless with all the bleeds (Living Dead, too). 8 makes invuln essentially obsolete, yet didn't produce good timing on the third for cds in doorboss? It's like the devs don't play this game (clearly they don't).

    Also, you are incorrect: there's a dps check in 7S. People struggled with it (and having any of the bad jobs didn't help.

    Even if you claim people are bad, you balance the content around the average, not the cream of the crop. and even then, many PC players have "cheat codes" which helps them focus more on their rotation, while console gets left behind. It's more than that even. PC has more visibility, so certain "blindspots" in mechanics don't effect them like they do with console gamers. Why are they making mechs harder on console?

    Also, devs make mistakes all the time. The fact that they were condescending by saying "we didn't realize we were too good". Theres no way if they were that good they'd miss imbalance this bad.

    There are multiple things wrong with this tier.
    The nerf isn't an actual nerf. That's their lazy "bandaid" to "balance" the jobs, bc they need more time.
    (2)

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by millktea View Post
    Because it IS job balance and making the excuse of "it will never be perfect" is a poor one at that. This is ok if tanks did like 10 to 50 dps from each other.

    It took the devs this long to realize "oh snap, war can't do damage"? It took this long to be like "oh we made all tanks burst except pld?

    War and pld were like 500 dps below. Thats not "oh they can't make things perfectly balanced" kind of thing. (Buff still not enough).

    They clearly "recognize" that DHC on war is an issue, but they simply refuse to fix warrior. The whole reason for war's change in 4.2 was to NOT CARE ABOUT BUFFS. And it had to do more dps to compensate. The devs don't seem to understand the past.

    Its not only damage, but utility. Holmgang is essentially useless with all the bleeds (Living Dead, too). 8 makes invuln essentially obsolete, yet didn't produce good timing on the third for cds in doorboss? It's like the devs don't play this game (clearly they don't).

    Also, you are incorrect: there's a dps check in 7S. People struggled with it (and having any of the bad jobs didn't help.

    Even if you claim people are bad, you balance the content around the average, not the cream of the crop. and even then, many PC players have "cheat codes" which helps them focus more on their rotation, while console gets left behind. It's more than that even. PC has more visibility, so certain "blindspots" in mechanics don't effect them like they do with console gamers. Why are they making mechs harder on console?

    Also, devs make mistakes all the time. The fact that they were condescending by saying "we didn't realize we were too good". Theres no way if they were that good they'd miss imbalance this bad.

    There are multiple things wrong with this tier.
    The nerf isn't an actual nerf. That's their lazy "bandaid" to "balance" the jobs, bc they need more time.
    They werent trying to be condescending, the wording on it made people easily believe that they were. Just like how easy it is to misinterpret intention based on the internet constantly. Im guilty of it and so is everyone else.
    (1)