I'm meh on harsh dps checks, I rather the fight be harder, Dps checks should generally ensure People should know their rotations, dps checks should exist.

If you wanna make failing a mech punishing, you could generally make the damage down do more, You can argue Jobs with utility should be doing less dps while also wanting it to being able to clear with any (standard) comp.

Don't get me wrong the main issue right now is actual Job balancing, but I generally don't think DPS checks need to be harsh to make a fight harder, I think failing the mechs and making the fight in general be hard would help move people away from a DPS obsessed meta, but if jobs were more close to each other it wouldn't be a issue outside How BLM should always generally be significantly higher then the other two casters.