The way I see it has been:
If you don't like the potency on that job that is otherwise fun to play... either accept the job for being fun and having low potency or move onto another job. We are moving towards a state of homogeneity across jobs and when we reach that point, DoW/M will become like DoH. The job names will just be fluff. Toolsets, hotbars, etc will be (nearly) identical and no one can tell the difference.
This dude said the best answer.The way I see it has been:
If you don't like the potency on that job that is otherwise fun to play... either accept the job for being fun and having low potency or move onto another job. We are moving towards a state of homogeneity across jobs and when we reach that point, DoW/M will become like DoH. The job names will just be fluff. Toolsets, hotbars, etc will be (nearly) identical and no one can tell the difference.
Gae Bolg Animus 18/04/2014
I agree with not wanting to change PLD. Cover needs to be reworked for sure. I don’t know if I want to see Veil and Passage altered too much because I kind of like how tricky they are to pull off.
I switched to PLD from DRK this tier and I don’t plan on returning to DRK even if I’m not doing quite as much damage.
I much prefer having a legitimate rotation that feels satisfying to correctly pull off as opposed to spamming my 1-2-3 and 60 second oGCDs before the dumping everything else during the 2 min window. It’s boring and I hate having to rely on my DPS ensuring that partywide buffs are up for my own personal DPS.
I like that when I do good DPS, it’s mostly because I performed actions in the prioritized order and not because I was paying more attention to my timer.
I like that PLD is a bit more challenging than DRK and WAR especially to play. I don’t like the idea of every class needing to be readily accessible to every player. Getting over the learning curve and becoming a good PLD was a rewarding experience.
If they rework PLD to the extent that all 4 tanks are reliant on the 2 min burst window, I may stop playing the game. Honestly, I am not a fan of the direction this game is going where almost every job plays exactly the same, tanks being in my opinion the most egregious example of this, sans PLD.
DV/Passage are just unnecessary clunky DV isn't "hard to pull off" it's annoying sometimes you'll be depedent on healers sometimes you'll be mid magic, passage has to be done annoyingly, I just want the raid buffs to be more consistent and good if PLD's meant to be the "utility tank" of course none of this matters at a "high end level" and I just want QOL changes really, Cover is also button bloat they need to rework it, all I want is a few defensive changes and some changes to oath gauge, it's kind of a really bad "job gauge" that only serves a purpose of holding 2 stacks of shelltron/intervention (cover doesn't exist), I dont want it to be a dps gauge though I kinda like how pld's rotation is separate from it's gauge it favours a more fun rotation that's varied instead of a numbers build up gauge like war/drk. Right now though oath gauge is so boring and uninspired, I hope they do rework it to interact with the job more.I agree with not wanting to change PLD. Cover needs to be reworked for sure. I don’t know if I want to see Veil and Passage altered too much because I kind of like how tricky they are to pull off.
I switched to PLD from DRK this tier and I don’t plan on returning to DRK even if I’m not doing quite as much damage.
I much prefer having a legitimate rotation that feels satisfying to correctly pull off as opposed to spamming my 1-2-3 and 60 second oGCDs before the dumping everything else during the 2 min window. It’s boring and I hate having to rely on my DPS ensuring that partywide buffs are up for my own personal DPS.
I like that when I do good DPS, it’s mostly because I performed actions in the prioritized order and not because I was paying more attention to my timer.
I like that PLD is a bit more challenging than DRK and WAR especially to play. I don’t like the idea of every class needing to be readily accessible to every player. Getting over the learning curve and becoming a good PLD was a rewarding experience.
If they rework PLD to the extent that all 4 tanks are reliant on the 2 min burst window, I may stop playing the game. Honestly, I am not a fan of the direction this game is going where almost every job plays exactly the same, tanks being in my opinion the most egregious example of this, sans PLD.
I think most people who play PLD really enjoy it's rotation it feels like a actual rotation without having to be weaving a bunch of stuff, I likely wouldn't stop playing the game myself but i can see myself not enjoying the game as much.
Personally, I think that if they want to keep paladin as a "sustained damage" job and also make it compatible with the 2 minute burst meta that they've been forcing on us, they need to give the job more DoT skills to snapshot in while every buff under the sun is out.
If you have a DoT that deals say 1500 potency over 30 seconds with a 2 minute cooldown then the "burst" would be locking in that skill while say 25% worth of damage buffs are out and watching massive damage ticks chunk the boss over the course of however long you want the skill to last.
However, I think the end result would still be "press your highest damage skill every 2 minutes during burst" which is still kind of boring job design
Watching forum drama be like
When potency is tuned right, Paladin should have the fastest kill on a training dummy compared to other tanks I think. That way, in a raid setting, other tanks with burst even out because there are interruptions that can happen such as dot potency loss when boss leaves the arena. Also, if they gave us a push this button at the 2 min mark, I'd have to put a duplicate right above my cordial on the side hotbar just to see the cooldown timer on it to know when to hit it, irrelevant of where I am in the rotation.
Last edited by Kemeko; 10-22-2022 at 11:38 AM.
The raid group delays raid buffs if such mechanics come forward, or improved upon by manipulating timers, parses don't calculate forced downtimes. Faster kills usually results of better numbers except the select few jobs output higher numbers with a slower kill, and Paladin has always been one of them since it needs perfect timing at the end. DRK/GNB output ridiculous numbers if given a fast kill by their raid team, less bursts used to kill: More deeps. Paladin is in complete reverse with it's tool kit and a lot of fights can screw it's typical spreadsheet rotation.
Now when you compare that to new raid tiers, it's terrible for it. You're walking in the unknown non optimised and lacking proper need of DPS, while GNB/DRK/WAR capitalize short windows.
Gae Bolg Animus 18/04/2014
PLD is my favorite tank because of its core rotation and because its cooldowns fit perfectly into that rotation.
It's concerning that they're going to drastically change the rotation, but even if they do a good job with the new rotation, I hope they keep the job's dependence on cooldowns minimal.
I'm guessing they're going to completely remove the DoT aspect of the kit and dumb down the rotation to the point of being completely unenjoyable - they seem to be hellbent on homogenization and lowering skill floors at the cost of skill ceilings.
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