I think the thing is they could have easily weakened FOF or your melee damage a bit (or something), then buff your general magic rotation more, if they wanted to make Plds fit into bursts a lot more, even if they wanted to make PLD a "burst job" they could have kept its core rotation and skills, I know it sucks either way that they don't want any job to be sustained but at least PLD would play the same.
PLD Drift: They could have just given PLD a Job trait that would synch spell speed with skill speed, this way you wouldn't drift (I'm pretty sure anyway), Theirs also other ways to make current PLD fit under 60/120 windows without completely reworking the Job, So I don't really find the "drift issue" worthy enough of reworking the job, Down time drift might be a Issue with PLD, but I personally found recovery from down time pretty fun myself, thinking on the spot to accommodate your rotation is nice, theirs ways of recovering on PLD.
PLD "BLOAT": I've seen people also say that as PLD's got a lot of actions that they should generally rework it because of that.. Thing is you can generally fix that I found 3 abilities they could "remove", Firstly Shield bash, no one ever uses it (maybe in very niche situations), Holy Circle, rework Holy Spirit to cleave (like confit and other spells), make the animation more big and look better as a bonus, Intervention, Just allow PLD to use Holy Shelltron on allies, give it a 1 second CD so they can use two on you and the other tank for tank busters, practically the same but better, Holy shelltron on allies will mitigate 15%-20% damage instead of blocking, ez we cut down 3 abilities, we could likely cut out more if bloat was a "serious issue" for PLD.
Most my complaints are always going to be on PLD's defensives, I feel like they hold down the job a bit (I know defensives aren't as important as damage, but if a healer had bad healing I'm sure they would complain lol). I'm hoping they do make changes to its defensive kit, but I don't really see it.


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