Quote Originally Posted by ReV_Mayers View Post
Man gotta love this thread.

DRK is fine. It doesn't need anything at the moment (aside a rework for a better identity).
No, dungeons are fine with DRK just spam TBN or mitigate better.
No, jobs are not tuned for the content only 1% of the playerbase actually plays, they are tuned for all levels of content.
No, DRK is not an OT is an MT for how much good its mitigation is.
You're just complaining for the sake of complaining (aside of OP which maybe should get better at the job instead of making threads like this) like SAM mains when they aren't top DPS and demand SE that their 12000 potency cooldown be at 24000 potency.
What DRK needs is only a rework for a better identity because as of now it's just a WAR with more oGCDs for me, and worse Fell Cleave but somehow it deals more damage than WAR so I can't really complain. If there'll ever be a rework (please SE) I really hope they keep the "Good mitigation play = More damage" aspect of The Blackest Knight or somehow incorporate some mechanics from FFXI but I doubt as it was a DPS there and not a tank.
I think this is well said. DRK has good numbers and mitigation, but feels pretty bad to play. It doesn't need balance changes, but it does need a future *expansion* rework to make it less similar to WAR.

I'll be honest, I don't know why people were expecting ANY changes to DRK in such a small patch. If DRK is getting anything noteworthy, it won't be mid-expansion unless the job is suffering from a balance perspective.