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  1. #61
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Oizen View Post
    I think you're giving SE way too much credit when that potency is coming from such amazingly well thought out traits such as "Enhanced Living Shadow II"
    Every job gets boring traits that only increase potency. At least DRK gets Enhanced Living Shadow II at the same time as it gets a new off GCD.
    (2)

  2. #62
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Launched View Post
    Every job gets boring traits that only increase potency. At least DRK gets Enhanced Living Shadow II at the same time as it gets a new off GCD.
    DRK still got Enhanced Unmend though, a trait so useless that it ties with Freecure for the most useless trait in the game.
    (4)

  3. #63
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Imagine if instead we got a Sole Survivor effect applied to Abyssal Drain, that would justify that long CD lol
    (1)

  4. #64
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Launched View Post
    Every job gets boring traits that only increase potency. At least DRK gets Enhanced Living Shadow II at the same time as it gets a new off GCD.
    Is that why 2 levels before we got Enhanced Living Shadow I?

    seems like they were hard pressed for ideas.
    (1)

  5. #65
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Oizen View Post
    Is that why 2 levels before we got Enhanced Living Shadow I?

    seems like they were hard pressed for ideas.
    This is just so intellectually dishonest.

    You get Enhanced Living Shadow II at the same level you get Shadowbringer, and it alters Living Shadow to also get Shadowbringer at the same time. They're not "hard pressed for ideas"; it's just part of learning Shadowbringer. It absolutely makes sense that Living Shadow should gain access to your new capstone ability at the same time you do, and the way to accomplish that is by upgrading it with a trait, because traits are how skills get upgrades.

    It's not something that could have been built into Enhanced Living Shadow I. It's not something that could have been built into the initial level 80 version of the skill. It isn't meant to be taken as a standalone class addition apart from Shadowbringer. It's better that it's there than if it weren't.

    And it's not like Enhanced Living Shadow I is a slouch of a class addition, given its level 88 counterparts on other tanks. 420 potency every two minutes is a hell of a lot better than WAR getting a third charge on its gapcloser or PLD getting a small heal on Divine Veil, and on balance it's probably more valuable than GNB getting one extra cartridge every two minutes.

    There's a case to be made for being salty about Oblation compared to the other tanks' 82 upgrades (not a slam dunk case, but a case). And everyone can clown on Enhanced Unmend for being shitty and useless, because it is, especially compared to what the other tanks get at 84.

    But neither Living Shadow trait is offensive in any way. You're just getting mad to enjoy the feeling of having something to be mad about, at that point.
    (6)
    Last edited by Crater; 09-21-2022 at 10:47 PM.

  6. #66
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Couldn't have Enhanced Living Shadow I and II be condensed at level 90 then ? Upgrading the same ability with just potency increases twice in a row is kind of boring, and there would have been room for more interresting things added via traits.
    (3)

  7. #67
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,396
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Carve and Spit/Abyssal drain should apply sole survivor to the target to where if they die or at the end of the duration you get the heal and mp. Oblation needs something
    (1)

  8. #68
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Imagine Oblation was an upgrade to TBN making it work like that Sage shield that reapplies itself but weaker when broken, I don't know how many time. Maybe 5 times with 5% less barrier each time.
    (0)

  9. #69
    Player
    ReV_Mayers's Avatar
    Join Date
    Jul 2022
    Posts
    1
    Character
    Rev Mayers
    World
    Twintania
    Main Class
    Dark Knight Lv 90
    Man gotta love this thread.

    DRK is fine. It doesn't need anything at the moment (aside a rework for a better identity).
    No, dungeons are fine with DRK just spam TBN or mitigate better.
    No, jobs are not tuned for the content only 1% of the playerbase actually plays, they are tuned for all levels of content.
    No, DRK is not an OT is an MT for how much good its mitigation is.
    You're just complaining for the sake of complaining (aside of OP which maybe should get better at the job instead of making threads like this) like SAM mains when they aren't top DPS and demand SE that their 12000 potency cooldown be at 24000 potency.
    What DRK needs is only a rework for a better identity because as of now it's just a WAR with more oGCDs for me, and worse Fell Cleave but somehow it deals more damage than WAR so I can't really complain. If there'll ever be a rework (please SE) I really hope they keep the "Good mitigation play = More damage" aspect of The Blackest Knight or somehow incorporate some mechanics from FFXI but I doubt as it was a DPS there and not a tank.

    Quote Originally Posted by Kalaam View Post
    Imagine Oblation was an upgrade to TBN making it work like that Sage shield that reapplies itself but weaker when broken, I don't know how many time. Maybe 5 times with 5% less barrier each time.
    Oblation is fine as it is right now. Whatever you want is way too overtuned. Just give Oblation a "If target is hit get 10 blood gauge" and now you actively want to give it to everyone you want when something is gonna hit them
    (3)

  10. #70
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Hello person who just made their forum account to come and tell everyone they are wrong, welcome.
    (1)

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