And the Raise itself is already costing hundreds of potency. That is tax enough. And you disagreeing doesn't stop it from being trueExcept the Raise isn't irrelevant when it comes to the actual party's damage, just the damage statistics on FFLogs. While the raise wasn't actually usable on p8s, since the dps check was so high that any deaths make the fight almost unclearable, it is impossible to make the argument that the raise doesn't provide utility in most fights if someone dies.
I agree that RDM has the worst mobility at this point, but I will disagree on the difficulty, which is ok. Class difficulty is incredibly subjective, as rotations that click easily for one person might not for somebody else.
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