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  1. #1
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    Ok rdm doing the same or near amount damage as a BLM isn't Irrelevant, their should be a Significant difference between BLM and other casters, I don't get comparing BLM to RDM dps.
    It's Ignoring a major reason why you would bring a Red mage over a BLM which surprise people do, The DPS check was just extra hard this time why people wasn't playing RDM as much.

    I'd argue really that RDM/SMN should be lower then Phys ranged. (All jobs should in general be closer to melee dps).
    If you want RDM to have BLM dps then remove battle raise from both SMN/RDM if you want raise you shouldn't be near BLM, I'm sorry but giving people no reason to play Black Mage isn't the solution
    Strawman. I never said anything about RDM doing BLM damage. You had to invent that I did to have any ground to stand on. Also if you think that phys ranged should do more than RDM you are wrong

    Quote Originally Posted by Naizakane View Post
    RDM has a raid buff, constant access to an instant cast raise, and a button that both mitigates incoming raidwides and boosts healing. Its damage is fine when what the job brings to a raid is taken to account, and it should in no way be able to compete with BLM on raw damage. Stop talking.
    You're also doing the same thing, strawman. Also Embolden is RDM damage, the raise is irrelevant in regards to damage, so that leaves only Barrier as actual utility. Meanwhile RDM has the worst caster movement and is harder to play than each phys ranged and SMN. Dismissed
    (0)

  2. #2
    Player
    Serpent1ng's Avatar
    Join Date
    Dec 2021
    Posts
    10
    Character
    Maladix Noxtrotum
    World
    Malboro
    Main Class
    Reaper Lv 90
    The idea of taxing classes because of utility skills is honestly an odd decision in the current state of FFXIV design. Every dps class has some kind of mitigation: feint, addle, phys range mit that all do the same thing but have different names. Every other utility skill is superfluous, since none of them provide a necessary benefit. The added healing from mantra, improvisation, curing waltz, and arcane crest are all honestly pretty unnoticeable in even savage content, and there are almost never things used need Warden's paean for in high end content. Same with stuns, sleeps, binds, or any other disabling ability.

    At the end of the day, all that matters is bringing the bare minimum healing and mitigation required to keep people alive, something accomplished by just the healers and tanks alone practically, and everything else that matters is damage. This makes the DPS number disparity between roles, as well as classes in the same role, extremely problematic. If they are not going to design fights to require at least some utility skills, even at higher item levels, then they need to balance all classes into a similar spot DPS wise.
    (1)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,889
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    Strawman. I never said anything about RDM doing BLM damage. You had to invent that I did to have any ground to stand on. Also if you think that phys ranged should do more than RDM you are wrong
    Not trying to Stawman you here so tell me if I'm wrong.
    You said that RDM's raise is "irrelevant" regards to balance, on the same sentence I said RDM should be doing a bit better then it currently is right now but also BLM is doing too little. This implies to me that you think raise shouldn't matter to RDM's dps and should be near BLM, Now I could be wrong about that but you were pretty vague with your point, I don't know what you expected me to think when the meme was complaining that RDM doing less dps then blm by a lot, Not like I said RDM should be buffed by a bit (Spoiler alert I did say it should be buffed a bit), So maybe you can see why I came to that conclusion.

    Raising is the most powerful utility in the game bar none, Having the mobility of range dps doesn't even compare to it.
    (2)
    Last edited by Rithy255; 09-14-2022 at 10:00 AM.

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