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  1. #1
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100

    Problems With FFXIV that SE should do something about.

    EXP
    The amount of exp needed to gain levels is way too high. First off there is really a lack of direction or anything on how your suppose to get exp besides doing guild leves which you are limited to 8 every 2 days or so. Even then if you do 8 guild levels the amount of exp is pretty abysmal once you hit skill level 20+. I got a gladiator to level 28 I occasionally logged in and did a few leves but after getting like 2-5k exp average of 3k when you need so much to get to the next level it just felt very frustrating and made me not want to log on the game much because the progress was way to slow

    First off guildleves should give like 10-15% exp you need at your current level upon completion.

    Besides grinding mobs over and over for levels there isn't any other ways to get exp. Whats worse is the game gives you no direction on where to go.

    The game needs to give you direction on where you might want to go to exp on mobs, in interviews FFXIV like at E3 didn't SE say they wanted to get away from the pull kill mentality of FFXI? The exp grind seems far worse in 14 then it is in 11.

    UI and Battle
    UI, although it has been improved some it is still fairly unresponsive and commands take a fairly long time to execute. Still feels someone clunky and really designed with a gamepad in mind and not really keyboard and mouse. Simple functionality like being able to drag and drop my action commands on my hotbar, having a separate set of bars for each class so I don't have to redo them every time I want to switch classes. If your going to support switching classes at least give each one its on set of bars.

    The pace of battle is very slow. There is a delay from when you hit the button on your hot bar to when it actual occurs in game. I want to see commands go off right when I hit the button not a few seconds later. Auto attack should also be added because spamming my 1 or 2 key a bunch isn't fun and really shouldn't take my resource bar for a basic attack.

    Ease of Exploration Features
    The game has been out over 6 months and there are no mounts. Having your own chocobos would be nice or at very least being able to rent them to get around faster. FFXIV limits how fast you can get around with anima the currency you need for teleports. This should probably be abolished because if you play a lot no doubt you will run out fast. Stuff like making a party is somewhat cumbersome because they have to be in front of you to invite them and there is no search or seek functions.

    Probably take more development on this but flying mounts should be in the game. In the trailers it showed people with their own airship type device. Stuff like flight isn't in the game or close to being in it. Almost every modern MMO flying and exploration on the Z axis.

    Lack of quests
    I am sure Yoshi P has played a lot of other MMOs and realizes they have a lot of quests while FFXIV has very few and they don't really give you anything. There should be a lot more quests and they should reward you with items you can use maybe a choice of a few items and they should give EXP. I never seen a MMO besides FFXI and FFXIV that do not give exp for finishing quests. It gives players another way to level then grinding mobs all day long.

    Lack of Content
    FFXIV lacks any type of dungeons, instincts, raids, battle fields, ect. FFXI had this stuff bcnm, assault, dynamis, salvage and abyssea. A good mmo needs content so people can fight bosses kill stuff and gear up their character FFXIV is really lacking in this department.
    (0)

  2. #2
    Player
    Sparker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Character
    The Dude
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    FFXI grind was much worse, and they didn't tell you where to exp either. Go explore and try things out, there are lots of good places. When you find a spot the sp/rank won't seem like much at all. You can get a rank a day(few hours) in the 40s without trying too hard, unless fatigue is high. You can get several ranks a day before the 40s.

    In all the threads complaining about grinding, the majority of complainers are rank 20-30. I don't get it. The grind doesn't even really start until 35, then all you need is a party fighting the right mobs.
    (0)
    Last edited by Sparker; 03-25-2011 at 08:51 AM.

  3. #3
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I think more content and UI improvements would make the other things a little more tolerable.

    especially xp issues.
    (0)

  4. #4
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    No offense, but what's the point on posting things already posted and discussed? Why not to read the forums and post on any thread that fits your ideas and opinions?
    I'm not telling that you're wrong, that's for sure, but those are already known issues discussed so many times... Just telling, I don't mean to be rude...
    On a side note:
    Quote Originally Posted by Zumi View Post
    Stuff like making a party is somewhat cumbersome because they have to be in front of you to invite them and there is no search or seek functions.
    You have "/pcmd add" command for inviting people not in front of you (or am I wrong? I think it works that way) and there are search and seek functions indeed, yet they are a bit... hmmm... useless atm, I guess.

    Once more, I'm not trying to be rude. Hope you understand.
    (0)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
    https://mewe.com/join/ffxivesp

  5. #5
    Player

    Join Date
    Mar 2011
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    45
    sounds like a wow player, whaa I want to level fast and have game handed to me,
    (0)

  6. #6
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Zumi View Post
    EXP
    The amount of exp needed to gain levels is way too high. First off there is really a lack of direction or anything on how your suppose to get exp besides doing guild leves which you are limited to 8 every 2 days or so. Even then if you do 8 guild levels the amount of exp is pretty abysmal once you hit skill level 20+. I got a gladiator to level 28 I occasionally logged in and did a few leves but after getting like 2-5k exp average of 3k when you need so much to get to the next level it just felt very frustrating and made me not want to log on the game much because the progress was way to slow

    First off guildleves should give like 10-15% exp you need at your current level upon completion.

    Besides grinding mobs over and over for levels there isn't any other ways to get exp. Whats worse is the game gives you no direction on where to go.

    The game needs to give you direction on where you might want to go to exp on mobs, in interviews FFXIV like at E3 didn't SE say they wanted to get away from the pull kill mentality of FFXI? The exp grind seems far worse in 14 then it is in 11.

    UI and Battle
    UI, although it has been improved some it is still fairly unresponsive and commands take a fairly long time to execute. Still feels someone clunky and really designed with a gamepad in mind and not really keyboard and mouse. Simple functionality like being able to drag and drop my action commands on my hotbar, having a separate set of bars for each class so I don't have to redo them every time I want to switch classes. If your going to support switching classes at least give each one its on set of bars.

    The pace of battle is very slow. There is a delay from when you hit the button on your hot bar to when it actual occurs in game. I want to see commands go off right when I hit the button not a few seconds later. Auto attack should also be added because spamming my 1 or 2 key a bunch isn't fun and really shouldn't take my resource bar for a basic attack.

    Ease of Exploration Features
    The game has been out over 6 months and there are no mounts. Having your own chocobos would be nice or at very least being able to rent them to get around faster. FFXIV limits how fast you can get around with anima the currency you need for teleports. This should probably be abolished because if you play a lot no doubt you will run out fast. Stuff like making a party is somewhat cumbersome because they have to be in front of you to invite them and there is no search or seek functions.

    Probably take more development on this but flying mounts should be in the game. In the trailers it showed people with their own airship type device. Stuff like flight isn't in the game or close to being in it. Almost every modern MMO flying and exploration on the Z axis.

    Lack of quests
    I am sure Yoshi P has played a lot of other MMOs and realizes they have a lot of quests while FFXIV has very few and they don't really give you anything. There should be a lot more quests and they should reward you with items you can use maybe a choice of a few items and they should give EXP. I never seen a MMO besides FFXI and FFXIV that do not give exp for finishing quests. It gives players another way to level then grinding mobs all day long.

    Lack of Content
    FFXIV lacks any type of dungeons, instincts, raids, battle fields, ect. FFXI had this stuff bcnm, assault, dynamis, salvage and abyssea. A good mmo needs content so people can fight bosses kill stuff and gear up their character FFXIV is really lacking in this department.
    You're just re-posting issues that many other threads have already covered. Truth is there is a lot of work SE needs to do. Actually attempt to read through the threads, and go back a couple pages. You can't just view the main 25-30 topics on the first page and post a new thread if you don't see what you're looking for. There's also a this nifty thing called a 'search' bar at the top to find different topics. Do your homework first.
    (0)

  7. #7
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zumi View Post
    EXP
    The amount of exp needed to gain levels is way too high. First off there is really a lack of direction or anything on how your suppose to get exp besides doing guild leves which you are limited to 8 every 2 days or so. Even then if you do 8 guild levels the amount of exp is pretty abysmal once you hit skill level 20+. I got a gladiator to level 28 I occasionally logged in and did a few leves but after getting like 2-5k exp average of 3k when you need so much to get to the next level it just felt very frustrating and made me not want to log on the game much because the progress was way to slow
    Solo is supposed to be slower than party leveling.

    First off guildleves should give like 10-15% exp you need at your current level upon completion.
    This is your personal opinion that is not shared with everyone. I do not want to get to max level solo in a month. Especially considering there is not really any endgame at the moment. FFXI was all about the journey, and I would like to see FFXIV stay that way.

    Besides grinding mobs over and over for levels there isn't any other ways to get exp. Whats worse is the game gives you no direction on where to go.
    Have you ever played an MMO before? This is how it works. Even if you play a "quest grinder" like WoW, Aion, or Rift, it's still grinding by killing mobs over and over... the only difference is you have a NPC tell you what to kill instead of choosing it yourself.

    The game needs to give you direction on where you might want to go to exp on mobs, in interviews FFXIV like at E3 didn't SE say they wanted to get away from the pull kill mentality of FFXI? The exp grind seems far worse in 14 then it is in 11.
    This I will partially agree with. Though really, if you just search around the camps of the guildleves you are capable of doing, you can easily find things to kill.

    UI and Battle
    UI, although it has been improved some it is still fairly unresponsive and commands take a fairly long time to execute. Still feels someone clunky and really designed with a gamepad in mind and not really keyboard and mouse. Simple functionality like being able to drag and drop my action commands on my hotbar, having a separate set of bars for each class so I don't have to redo them every time I want to switch classes. If your going to support switching classes at least give each one its on set of bars.
    I can agree with this I think. The UI could always use improvement.

    The pace of battle is very slow. There is a delay from when you hit the button on your hot bar to when it actual occurs in game. I want to see commands go off right when I hit the button not a few seconds later. Auto attack should also be added because spamming my 1 or 2 key a bunch isn't fun and really shouldn't take my resource bar for a basic attack.
    I disagree with this. Battles are actually pretty fast, unless you're taking on things way higher than you. And I don't know where you get the idea that there is a "few second delay". That's a gross overstatement. You can stack commands, but you need to wait for the animation of the last attack to finish before the next command will happen. I would rather have that than clipping every animation and making it look stupid. But when you press a button, the skill does go off... there's at most a half second delay for some abilities.

    As for your complaint about spamming 1 and 2... that just shows you either never got to a decent level or you just didn't know what you were doing. I will agree that you press your basic attacks a lot, but I pressed 1 and 2 just as much if not more in Rift building up "combo dots" and then hitting my "finisher".

    Ease of Exploration Features
    The game has been out over 6 months and there are no mounts. Having your own chocobos would be nice or at very least being able to rent them to get around faster. FFXIV limits how fast you can get around with anima the currency you need for teleports. This should probably be abolished because if you play a lot no doubt you will run out fast. Stuff like making a party is somewhat cumbersome because they have to be in front of you to invite them and there is no search or seek functions.
    So you want to abolish the feature designed to help Casuals because you feel it's "unfair" for Hardcores that they always run out? Perhaps you should learn to manage your resources and try not being selfish about it.

    I will agree that I would like to see Chocobos and Airships sooner rather than later though.

    As for Quests and Content, I agree with you there as well. I think everyone would agree on that point.
    (0)

  8. #8
    Player
    BadJoeRed's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Theros Hiryu
    World
    Coeurl
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Zumi View Post
    EXP
    The amount of exp needed to gain levels is way too high.
    You have got to be $hitting us? How much easier do you want it? You are either doing something wrong, or games like this are not meant for you. It's laughably easy to rank up in this game.
    (0)

  9. #9
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MagicofGaia View Post
    There's also a this nifty thing called a 'search' bar at the top to find different topics. Do your homework first.
    Hate to sound like a douche, but this. In fact, the reason the forums are so cluttered right now is because of all the repeat threads.

    Try not to come off as self-important and try looking around the forums for awhile.
    (0)

  10. #10
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zumi View Post
    EXP
    The amount of exp needed to gain levels is way too high. First off there is really a lack of direction or anything on how your suppose to get exp besides doing guild leves which you are limited to 8 every 2 days or so. Even then if you do 8 guild levels the amount of exp is pretty abysmal once you hit skill level 20+. I got a gladiator to level 28 I occasionally logged in and did a few leves but after getting like 2-5k exp average of 3k when you need so much to get to the next level it just felt very frustrating and made me not want to log on the game much because the progress was way to slow

    First off guildleves should give like 10-15% exp you need at your current level upon completion.

    Besides grinding mobs over and over for levels there isn't any other ways to get exp. Whats worse is the game gives you no direction on where to go.

    The game needs to give you direction on where you might want to go to exp on mobs, in interviews FFXIV like at E3 didn't SE say they wanted to get away from the pull kill mentality of FFXI? The exp grind seems far worse in 14 then it is in 11.
    First of all, I think you mean SP, not EXP. Secondly, I've found the leveling rate to be very, very gradual, which is a good thing. You don't need to be max level in four weeks. The journey is just as important as the destination. I really don't want to play a game for weeks before I can finally start having fun. The SP curve is very gradual, as it should be. If you don't pay attention to it, the ranks just fly by.

    Quote Originally Posted by Zumi View Post
    UI and Battle
    UI, although it has been improved some it is still fairly unresponsive and commands take a fairly long time to execute. Still feels someone clunky and really designed with a gamepad in mind and not really keyboard and mouse. Simple functionality like being able to drag and drop my action commands on my hotbar, having a separate set of bars for each class so I don't have to redo them every time I want to switch classes. If your going to support switching classes at least give each one its on set of bars.

    The pace of battle is very slow. There is a delay from when you hit the button on your hot bar to when it actual occurs in game. I want to see commands go off right when I hit the button not a few seconds later. Auto attack should also be added because spamming my 1 or 2 key a bunch isn't fun and really shouldn't take my resource bar for a basic attack.
    The first paragraph I agree with. There are a bunch of minor quirks like this that still need to be ironed out. However, I disagree with everything said in the second paragraph. No, the pace of battle isn't too slow. Command executions have a slightly delay, but that's been mostly fixed (at launch this would have been a valid complaint, but it's been more or less fixed at this point. No, auto-attack isn't needed. If you're spamming that much you need to examine your play style, because you're doing something wrong.

    Quote Originally Posted by Zumi View Post
    Ease of Exploration Features
    The game has been out over 6 months and there are no mounts. Having your own chocobos would be nice or at very least being able to rent them to get around faster. FFXIV limits how fast you can get around with anima the currency you need for teleports. This should probably be abolished because if you play a lot no doubt you will run out fast. Stuff like making a party is somewhat cumbersome because they have to be in front of you to invite them and there is no search or seek functions.

    Probably take more development on this but flying mounts should be in the game. In the trailers it showed people with their own airship type device. Stuff like flight isn't in the game or close to being in it. Almost every modern MMO flying and exploration on the Z axis.
    Chocobos are sorely needed. Luckily, they, along with airships, are on their way. Flying mounts aren't going to happen. The world isn't designed for it, and honestly, they aren't needed.

    Anima is a stop-gap measure that I think should be removed once we have chocobos and airship travel fully implemented.


    Quote Originally Posted by Zumi View Post
    Lack of quests
    I am sure Yoshi P has played a lot of other MMOs and realizes they have a lot of quests while FFXIV has very few and they don't really give you anything. There should be a lot more quests and they should reward you with items you can use maybe a choice of a few items and they should give EXP. I never seen a MMO besides FFXI and FFXIV that do not give exp for finishing quests. It gives players another way to level then grinding mobs all day long.
    The reason of other games doing it so this one should do it too is never a valid reason for anything. Not every game needs to be a quest grinder. Grinding quests is just a disguised version of traditional grinding that everyone claims to hate, yet for some reason it's fine if it's disguised in the form of a quest. The same is true for grinding leves.

    Quote Originally Posted by Zumi View Post
    Lack of Content
    FFXIV lacks any type of dungeons, instincts, raids, battle fields, ect. FFXI had this stuff bcnm, assault, dynamis, salvage and abyssea. A good mmo needs content so people can fight bosses kill stuff and gear up their character FFXIV is really lacking in this department.
    This is the single biggest problem FFXIV has right now. It is in dire, dire need of additional, fresh content. The leve system has the potential to be really, really good if they work on variety and additional leve types. As it stands they're simply repetitive and stale, especially solo.
    (0)

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