They were certainly considering it as early as 2014. They apparently decided against it because of DPS meters, back in 2016. At least that is the text from an interview in 2016. (Source: A translation of an interview given to gamer.nl at https://www.reddit.com/r/ffxiv/comme...een_postponed/ )
You'll notice that SE stopped giving out interviews about future plans after 2014. What many consider a 'promise' is "here is a feature we're trying to implement". They don't do that anymore. Consider it the result of accusations of "broken promises" dating at least 8 years back.
I have flawless timing avoiding many mechanics/know what mechanic is coming because I've done the fights before. In the new EX if the boss does donut+stacks I know next is going to be cleave+spread. I have 78 totems, of course I know she always does the opposite of the first mechanic. Same thing happens in tons of fights in this game. Did you know most fights start with a raid wide and then a tank buster because they're teaching you what those two cast bars are? If a boss does a front/back hit that probably means the next hits will be on their sides. If a boss does a dynamo/donut next they're probably doing chariot/out. You don't really need a program to tell you anything if you've been playing the game for a while and can recognize the type of mechanics it likes to throw at you. The only time I can think of where it was obvious someone was using a 3rd party tool was on Diamond EX because people would go to the opposite platform before the boss telegraphed it and there was no set pattern for that beyond if you get stack you'll get spread next.
Yeah I hate it when people use Chat Bubbles to clear content.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
Because nobody, doing a mostly scripted and telegraphed encounter hundreds of times would EVER be able to remember it all right?
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Omg, you used the word "vitriol."Let me make this short and sweet...
In my honest opinion, if you use add-ons you are cheating. Add-ons is why I no longer do Savage raids. The lack of add-ons is why I came to play Final Fantasy XIV from World of Warcraft starting with beta.
It has gotten so bad, that when you go into any pug instance with other players you can actually see who has almost flawless timing avoiding mechanics. Hence cheating.
Now the main motivation for this for me stems from my own experience. I play 14 on the PS5. I don't play on PC like I used to because of accessibility issues. PS5 players cannot use add-ons and many do also play on PS5 would also like to use add-ons but can't(even if I wouldn't recommend it). And yet again, this gives PC players an unfair advantage doing content especially if they use add-ons.
I already know I'm going to get vitriol for this post, but I don't care because I will speak facts. If you use add-ons, Square Enix needs to implement a detector for those add-ons and you need to be penalized for cheating because that's exactly what you're doing. There is no Gray zone to this, using computer programs to give you prompts in fight mechanics is nowhere near equatable to any other thing other than botting.
If you cheat, you should face the consequences of you cheating because it's exactly what add-ons are in ff14!
While I may not have worded it the same, I do agree all cheating is bad.
http://king.canadane.com
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.