Quote Originally Posted by LittleImp View Post
Do you think it was 'pre-positioning' and 'fight knowledge' back in P3S or A11S where ACT/Cactbot was able to instantly identify optical sights before it was ever telegraphed clientside?

For some mechanics, the ID of what specific permutation the boss is executing is visible to a parser before it is ever visibly telegraphed on the client.
Please refer to my previous email in which I....etc etc