Quote Originally Posted by Renathras View Post
Wait, I'm a bit confused here.
The issue is that without the current ogcd healing kit and being more reliant on gcd heals, a majority of in effect halfway interesting healing abilities would be lost and the role itself would become extremely slow to play. Which is okay for one healer, white mage especially would be an ideal candidate for the turret healer who should push big numbers both in dps and healing with an elemental damage rotation akin to Black Mage while others should be afforded more active rotations, both in dps and healing. The issue with the current gcd toolkit, especially the non-cooldown or gauge restricted one, is that it is exceptionally boring. It is bare bones. With regen healers, in terms of single target healing you have one spell that is always the right answer to use while the weaker but less costly spell is always the wrong answer, because it is plainly less efficent. All the spells with more interesting effects are the ogcd ones.

Wow, this is an amazing bit of...I'm not even going to say what it is.
You express constant smugness over healers who care about their dps, when really in most content in this game dps is the only skill expression a healer can have and the biggest contribution they can bring. Being able to heal the content is the skill floor, it is the bare minimum of being able to play the role. And to be honest, I think your talking about elitism and WoWs supposed toxicity all the time, it kinda feels like you can't get over the trauma of being called out once in your time there. My position is not one of elitism but of basic competency. I literally picked up healer during Endwalker fresh after not playing it for years and was immediately capable of playing with pretty high dps uptime and barely having to cast heals, basically reducing it to zero outside of emergency situations during the course of leveling from 70-90. Hell, when I was a sprout I was immediately able to dps fairly often and engage with cleric stance very early on during the first dungeons of the game just after picking up that Healer DPS is expected in this game and finding that pretty cool. And to be honest? Healer DPSing being a thing is pretty much the most unique and stand out thing in this game, because it was already an established norm and common courtesy when I started the game, arround the end of heavensward. It is kind of the games special shtick for healers and the only thing that makes them stand out, especially since both the job stories and their quest heavily lean into the combat abilities of healers.

And to be honest, I feel like story content being so easy that it is impossible to fail is kind of immersion breaking. It would be okay if the WoL would be defined by being just there and special, but they are supposed to be a legendary combatant but the story itself has no casual skill checks for the player to test and proof that.