Quote Originally Posted by Renathras View Post
See this?

Don't do this again.

Ever.

I will not be kind the next time you do it.

(And you call me toxic and aggressive? Seriously: Don't do this again.)

There's a saying in the military: An army marches on its stomach. What this means is that without logistics, all wars are lost causes. Your argument here is essentially if you aren't a front line rifleman, you aren't contributing to the war effort and you aren't needed. Yet an army of only riflemen will lose every war. The fact you have a child's level of understanding of this topic is obvious, but if you press this button again, I'm going to be much more...direct...in slapping it down. This is thrice you've now done it, and Thrice Comes Ruin.
You are literally threatening me here. Thats an implicit threat. Like, maybe don't threaten people if you want others to take your whole "I want to support others"-Attitude seriously and not consider you toxic and unhinged?

Quote Originally Posted by Renathras View Post
Again, as I've said before, hyperbole kills these discussions.

It's absolutely hyperbolic to say the healer role is dying, or is even the least popular in the game. It is absolutely hyperbolic to use extremely dated surveys that don't capture the current moods at all to make that case.

Healing may not be in the best place, but it's hardly in the worst, much less "dying". Indeed, subjectively by reading around the webs, it seems the Caster role is the one in most need of change, and the Job in the game in most dire straights is MCH. Criterion Dungeons (which don't allow combat raise) are going to quickly show SMN and RDM being underperformers since so much of their balance is based on them having a combat raise. And MCH is already doing fairly abysmally across various metrics. There's also a real fear that WAR may dominate the tanking scene in Criterions.

These are all upcoming major concerns, and some of them are reflective of current concerns (e.g. the SMN/RDM low damage numbers) as-is.
Having played multiple MMOs my whole life, the only reason to like FF14s healers really is either enjoying the idea of dpsing while healing because FF14 made it mainstream before WoW and still has a higher DPS focus than WoW, the superficial animations without regard for gameplay or never having played any MMO before and having no point of comparison what proper healer gameplay looks like. I mean, again, look at WoW. Can you make up any explanation how FF14s healer design is not objectively shit compared to what its biggest competitor came up with in terms of their healer classes, healing styles and healing gameplay?