Quote Originally Posted by Renathras View Post
I engage with the full rotations on the three healers I play on, thank you very much. And I actually do Savage (now) and have done Extremes for three expansions. Good god, no wonder you don't get what you want with that attitude. I'm literally saying "we have 4 Healers, the Devs could increase the dps kits on 2-3 of them and mix things up without it harming the game", and your response was to attack me instead? Really dude?
The thing is though is that the healers as they stand are very badly designed for the combat system of XIV and no job should be subjected to 1 button being roughly 80% of their casting focus. It's just not healthy design. Every healer should be reworked to have a healthy library of GCD actions they rely on, and the undeniable truth of FFXIV's foundational design is that it does not require much healing even in some of the hardest fights in the game. So while not every healer needs to have a DPS focus, all of them need to be designed within respects to DPS contributions, hense the AST example I've vomited more than enough times on the forum rewarding buff usage with passive Malefic-potency damage. There still has to be restrictions on that system though, whether that be MP, cooldowns, or external resources like lilies, there can't just be free, unlimited healing that also deals as much damage as filler spells. Every healer will need to eventually return to some filler spell usage. There is a lot we can do to reduce that from 80% down to something far more manageable, but the healers can't just stay as they are if we ever want to see healthier design.