
Originally Posted by
Renathras
Honestly, at this point, I'd just like to see a healer that has something other than "Nuke + 30 sec DoT + once a min or so third DPS button". And I say this as a healer that doesn't find DPS enjoyable and is thus perfectly content to have 1 button DPS. Even I find the "111111111112111111111123; repeat" to be stupid. We have 4 healers, why do they all have essentially an identical heal kit? If one is 11111111111111111 while another is 123123123 and another is 1112111311121114, this would be better to me than them all being essentially identical. Glare, Dia, Misery. Dosis, Eukrasia Dosis, Plegma. Malific, Combust, Earthly Star (I guess? Don't ever play AST because I don't care much for it). SCH is the only one that's at all different because it has Ruin 2 for a spamable (but you don't WANT to spam it) movement tool (useful for things like Wraith donuts in Delubrium) and that Energy Drain isn't a 45/60 sec GCD but rather a semi-spamable (limited by resource) oGCD. But even that is, for most purposes, 11111111111211111111112 between Broil and Byolysis, just with "3" weaves for Energy Drain (if not using the AF for healing; 6 under Dissipation) and Ruin 2 as an option.
As much as I'd be happy for WHM to just lose Dia and ONLY have Glare (and Misery), I'd also love to see some other design space across the healers. One having a simple 1-2-3 rotation like MCH does (which is just 1-2-3 with oGCD weaves and the 1-2-3 doesn't break when they use their other GCDs, so the hypothetical healer's wouldn't either, allowing them to freely cast cure GCDs if needed without gimping themselves) and one having something more proc or context based would not go amiss, imo.
That we have 4 healers but they all have MORE OR LESS identical rotations is just stupid. We have 4 tanks and they aren't TERRIBLY complicated, but each of them still feels like I'm playing a different thing when I swap between them because they all have different rotations, even their core rotations. WAR has an occasional upkeep buff finisher, PLD swaps between two finishers, a 3 hit stinger on Royal, and then the caster phase, GNB has a 1-2-3 like WAR but without the upkeep buff, instead playing with its GCD continuation abilities to prevent overcap, and DRK...well, I don't play DRK, but I'm guessing it's a bit different as well. There's no reason for healers to not be AT LEAST a bit more diverse given that.