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  1. #32
    Player
    AthemRyu's Avatar
    Join Date
    Oct 2022
    Posts
    6
    Character
    Benizakura Ryu
    World
    Omega
    Main Class
    Sage Lv 90
    Quote Originally Posted by Heroman3003 View Post
    I see everyone asking for more buttons for healers MORE BUTTONS, then I open the game, look at my 3 full hotbars of spells, 90% of which are only useful in content I never want to do (savages and ultimates) and go "where are those MORE BUTTONS even supposed to go here? There's no room". While more engaging DPS could be fun, just slapping more buttons on currently overbloated healer classes just seems like such a non-solution that serves to bloat healers' hotbars further to no real effect beyond giving illusion of skill or engagement when the only difference is instead of pressing 1 button over and over, you now press 3 buttons in specific order over and over; while needing to bend your hand backwards to reach your other buttons at times.
    What you are saying reveals the current problem, why in every expansion we get new healing abilities while we have more than enough to do the job. We get a new skill to do the same thing which is to heal with a little twist.
    In my opinion, there is a bit too much healing ability and some of them should be removed


    For more dps buttons I think nobody here is asking for a 1 2 3 combo like melee has which won't make sense for gameplay based on casting.
    For example, you can give the scholar a gcd dot + ogcd dot of 20sec and be able to apply both dots on a skill of 60cd then you can reset that 60cd skill with aetherflow ( This is close to what old summoner dot rotation had before endwalker) and here you have scholar having a unique rotation from other healers by only adding two skills and a twist with the rest cooldown.

    Healer dps rotation should be inspired by caster dps and not 123 combos of melee dps
    (3)
    Last edited by AthemRyu; 10-27-2022 at 12:15 PM.