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  1. #23
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,072
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    I am a bit curious, though. Why is WHM your preferred healer? Aesthetics?

    ...

    And, as I noted above, WHM has a (slightly higher, but still) similar APM to BLM. In effect, WHM right now is arguably the Healer version of what BLM is to DPS - and what WAR is to Tanks.
    For me, it's not about actions per minute or a rotation per se. From another thread:

    Quote Originally Posted by AmiableApkallu View Post
    The inspiration from BLM that I had in mind was the Umbral Ice/Astral Fire mechanic.

    You can be an Ice mage. It's safe. It's cozy. But even at a casual level, a simple reading of your tool tips strongly suggests that this is not how you should be playing. The real game is, "How much Fire can I greed?" You can play it on easy mode (go back to Ice while you still have thousands of MP). You can play it on hard mode (drain every last bit of MP and hope you timed it right so that you have a free Ice cast). Either way, it's a risk/reward game with a goal that you can aspire towards.

    It doesn't copy to a healer exactly as-is, but I think the spirit could.
    The spirit being an interplay between two facets of your kit that creates a risk/reward system and a goal to aim for. For BLM, it's ice vs. fire. For WHM (and healers in general), it's healing vs. damage.

    You can be a heal-bot. It's safe. It's cozy. But something in the kit should nudge you towards the idea that, at least for some moments, the best thing you can do to help end combat sooner rather than later is to deal damage yourself.

    Not knowing anything about MMOs, I started on CNJ/WHM because my preferred combat style is to win the war of attrition: I'll accept dealing damage more slowly if it means being able to keep the party alive longer/indefinitely. The problem is that in reality, the players themselves start building up stacks of debuffs such as "fatigue" and "impatience." Combined with mostly-scripted damage, what you get is a combat system where healers need to deal damage.

    As for why WHM… aesthetics, mainly. Ironically, it is also, in my opinion, the only healer that currently has a damage dealing identity: Holy. Unfortunately, it applies only to trash mobs, but still, it's a subject of memes.
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    Last edited by AmiableApkallu; 09-30-2022 at 03:13 AM. Reason: Additional detail