I have a general philosophy when replying to people: People are important. What they are saying is important. Therefore - I would so be an Ent if I lived in Middle-Earth - if it was worth the time for them to say it, it's worth taking time to respond to it, at least all the major points. You may think it funny, but it's how I show respect to people. I actually reply to all the points they make instead of trying to dumb it down, oversimplify, straw man, or hyperbole their arguments, which is what I consider to be insulting the person and disrespecting them. IF, however, that's what you WANT, I'll try doing that instead.
Yes, I did use hyperbole. It gets the point across. No one is complaining when you use pickle anagrams or whatever to simplify the argument.[/QUOTE]
The problem is when hyperbole falls into the slippery slope fallacy, as it no longer gets the point across. If WAR was made into a single button rotation that had Storm's Path and literally no other spell, that would be pretty bad. But I'm not arguing WHM have Glare AND ONLY GLARE, am I? So you're arguing against a strawman, which is a fallacy. It does not "get the point across", it vastly overstates your argument while not addressing what you're actually arguing against. That makes it a strawman fallacy.
IR = PoM makes more sense as crit weaponskills are automatic baked in and don't require an additional button press. Infuriate compares directly to Lucid Dreaming since both are generating a resource. It's not a perfect comparison (MP is more like TP, but TP no longer exists) and something like Rhizomata is a more exact comparison, but WHM doesn't have a Lily generating ability. Though if you want, we could pretend WHM had a Rhizomata/Aetherflow button and Infuriate was that? Either way, it shows your position is fault and a strawman fallacy, and that doesn't change, no matter what specifics we apply here.
Content: Extremes, Savages, Ultimates, yes, but ALSO some dungeons with enrages Gimlit that ends with the two sisters powering up their attack, the first boss in Troia, as well as a number of normal mode trials with add phases; I distinctly remember doing normal Titania when it was brand new first time in ShB and people were wiping to the add phase, and you get the unusual stuff like Baldession Arsenal and Delubrium but their damage rotations include some off the wall stuff.
I don’t want someone who doesn’t want to put in effort to clear hard content.
They're putting in effort, that's the problem. They're putting in effort to things other than DPS rotations. This is a consistent problem I have with your argument. It assumes that the only form of effort in this game is "herp derp I push button make boss go ouchie!" and literally nothing else is effort. Doing mechanics is not effort. Pressing healing buttons is not effort. What if we did this in reverse and pretended that pressing DPS buttons was not effort, only using tank mitigation was? Then we'd have to say all DPSers are not "putting in effort to clear hard content", wouldn't we?
You put this in quotes, yet I didn't say it, did I?
Gear progression does not matter in this game at all for anything other than doing even harder content.
Did you not see where I preemptively answered this question already? You can't just ignore that I already "pre-rebutted" it. You can clear P8S in tome gear. You don't need Savage gear for it, either. You lose this one.
We’re not Padjali though,
We aren't. But you didn't ask that. You said WHM lore, and I'm pointing out that you're wrong on WHM lore, which is much more to the healers and much less to the damagers.
Also, what happens to Sylphie when she only uses healing spells?
Do the quest again. You don't remember it. Let me quote from the Journal for you:
"Brother E-Sumi explains that Sylphie's powers of healing draw not upon the boundless energies of nature, but upon her own limited life force. Should she continue to practice her magic, the young conjurer is in danger of sharing her mother's tragic fate. Deeply concerned, the Padjal pledges for a way to save the girl, and hopes you will aid him should a solution be found. Returning to the subject of your education, the guildmaster expresses his satisfaction with your mastery of conjury's fundamental principles, and bids you strive to attune yourself ever more closely to the elements."
You anti-Sylphie's have used her as a punching bag so long, you don't remember what her "crime" was. She was trying to be a Red Mage. This goes a bit into the weeds, but if you do all the THM/BLM, CNJ, and RDM quests and know their lore, you know that the difference between THM and BLM is that THM's rely on their own internal stores of Aether to cast spells, which is why their magics are ultimately limited. Shantotto discovered one could channel the ambient Aether AROUND them to cast spells, making them far more powerful and unlimited. The White Mages of Amdapor discovered a similar method of using magic (interestingly, it's not stated, but the SCH's of Nym likely did NOT do that, and so didn't contribute to the 5th Calamity). The 5th Calamity was the result of their war and depleting and destabilizing the land's Aether as a whole. After it, it was why Black Magic and White Magic were banned and persecuted. RDMs specifically use their PERSONAL Aether, with techniques that amplify and efficiently reclaim it so the practitioner doesn't drain themselves dry and kill themselves in the process, which requires a great deal of physical conditioning, precise motions in casting, and is both mentally and physically taxing, so RDM's in lore have to be in fantastic physical and mental shape.
Conjurers, though, had a different path. The Elementals decided TO let them channel ambient Aether, but only a trickle, so they would not repeat Amdapor's mistake. Curative magics are more taxing, apparently, and will kill the user trying them at high levels with their personal Aether, as a THM does to cast their basic Fire and Ice spells. Sylphie's mother was a healer that did so, and died. Sylphie was following her mother's path, which would have killed her had she expended too much of her own personal Aether/life force.
Sylphie's crime was never "she cast only healing spells and no attack magic". It was she was drawing on her own life force to cast spells (in general) rather than on the Elemntals.
WHMs follow after the CNJ example, but, because they are entrusted by the Elementals to do so and are relatively few in number, do not have the cap/limit on how much they can channel, and so are capable of using far more powerful spells without, in theory, destabilizing the balance of the natural world.
THAT is WHM's lore and mechanics in FFXIV.
You’re using hyperbole here
Fair enough. My point was, it doesn't mention attack spells or offensive magics AT ALL. Going just by the lore blurb on the class, one would be forgiven for thinking WHM's WERE pure healers. My overall point that you aren't correctly representing WHM lore stands.
Caster design:
Honestly I don’t understand your point here. Do you also admit that SMN does not do casting well either? What does that have to do with Glarespam?
The point is you're citing an appeal to authority that does not exist. You're saying "Casters are X, Y, and Z" when they clearly are not, and you're ignoring the one outright example that proves you're wrong. Casters, in FFXIV, are clearly not limited to needing to stand still and turret. And, my point still stands: Healers are not Casters. They are classified distinctly, just as Tanks (and MCH) are not Melee.
No. I’m attacking flawed game design.
I didn't say you weren't?
I commented on who the arguments were coming from.
Moreover, Glarespam clearly DOES fit the game design. You can argue it makes for a BORING game design, but it was designed by the Devs to fit it. You may not like the fit, but it fits just fine. Glarespam very clearly allows WHM's to participate in and clear content, thus it's more than adequate at it.
Seriously? Since my forum profile says Scholar, that means I don’t have WHM at level 90 and I’m never interested in its aesthetic?
Now who's imagining being attacked? I didn't say you couldn't be interested in other Jobs - I play SCH about as much as I play WHM. But I'm willing to give one up to make other people happy as long as one remains in a state I enjoy it. It's selfish of you to not be willing to do the same, especially since you're the one benefiting from the change.
You also don't understand the options you have here. The option is NOT "you get all 4 healers to your liking OR you get 3 healers to your liking". The option IS "you get 3 healers to your liking OR you get NO healers to your liking and everything stays the same as ShB/EW". You're arguing as if from a point of already having everything you want and being asked to give something up, when the actual situation is you have nothing that you want and are wanting to get everything that you want. You're arguing from a position of weakness but acting like you're arguing from a position of strength.