Quote Originally Posted by Renathras View Post
That is the official lore: https://na.finalfantasyxiv.com/jobguide/whitemage/

Show me where it says "...and are gods of destruction, rending foes with powerful attack magicks"?
Remember, as a White Mage, your soul stone derives from A-Towa-Cant; you don't follow in the traditional Padjali mold:

A-Towa grew to become an accomplished Hearer, but soon grew dissatisfied with the role—he came to realize that to truly protect the Twelveswood he must cleanse the source of impurities beyond the confines of the forest.
Not a "god of destruction", but still, someone who realizes that healing the world sometimes calls for a more active approach.

More broadly, the healer role in Final Fantasy has never been one of pure healing. The White Mage of the original Final Fantasy dealt respectable damage with their hammer. Rosa of FFIV could deal damage against zombies using standard Cure spells and had a special attack ability when wielding a bow and arrow. Yuna of FFX wielded summons of sufficient power that the game could design a dungeon where she was the only party member.

I'm not a fan of rotations as they're typically implemented in this game, but I do think that each of the healer jobs needs a well-defined damage-dealing identity. If this were an old-school console Final Fantasy game, what would be the special menu items be for each job?