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  1. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m usually a massive fan of discussing healers on the forums but I can’t even follow this thread anymore because there is so many walls of text, can we maybe keep this to like the post limit I’d like to actually be able to follow this form without doing a third re-read of the simarillion
    Fair enough.

    I dunno, from my perspective, I find healing fun and engaging. It's interesting, the fights keep things spicy, I correct for all the crazy PF mistakes, etc etc and find it pretty enjoyable. As a person that also played WHM from 2.3 or so to present and SCH from 2.5 to present (and SGE from 6.0 to present), I find them all unique and fun in their own ways.

    I feel WHM today is in the best place it's ever been (at least since ARR), especially contrasted to SB WHM. We traded Aero 2 and Aero 3 for Afflatus Solace, Rapture, and Misery, and the limp noodle glorified Freecure system that the Lilies at the time were (I don't remember, but I THINK it was casting Cure 1 and Cure 2 had a CHANCE at reducing the CD on Assize and Tetra or something like that by 5 seconds? That was just laughably bad), giving WHM a far greater amount of flexibility and interesting gameplay vs SB. SB WHMs were asking for changes like that, and for good reason, since SB WHM kind of sucked as the game shifted from the HW era encounter design towards the ShB to present era ones, which SCH and AST were decently suited for, but WHM was woefully ill suited for. Indeed, the changes were so successful, playing around Lilies and "More blood for the Blood Lily" have become unironically central to WHM's current identity and people love that about it.

    SCH, on the other hand, I'm more mixed on. True, I didn't care much for the DoTs, but I didn't HATE SB SCH, and felt it was honestly in a good place, and no one asked for those changes. Sure, we EVENTUALLY (in EW) got the Eos responsiveness addressed, but ghosting still exists. Those were the only things SB SCHs really complained about, and they didn't require a complete rework of their other gameplay systems to get there. It's why I keep saying I would love to see SCH reverted to the SB era overall + Eos responsiveness + Expedience as I think that would be a good Job and please a lot of people, even if I personally wouldn't be one of them.

    And I feel SGE is completely poorly implemented. Billed as a Disc Priest that deals damage to heal, it...DOES that, but BARELY. Hence why I've argued for it to have something more akin to RDM's caster rotation. Something more engaging and rewarding and really leverage Kardia healing, have short duration second Kardia and party Kardia to make it where you can try to heal the party through Kardia alone (with some oGCDs for mitigation to make that doable), etc. Really play into THAT instead of the AF/AG system that makes it a SCH clone instead.

    EDIT:

    I dunno, I think my position is a moderate, compromise one, rooted in reason and a knowledge and understanding of the game's mechanics and history. I feel like the above shouldn't be TOO controversial. Even people that want "moar dots...okay, STOP dots! 50 DKP minus!" on WHM should be able to objectively contrast SB to EW WHM and see that EW WHM is arguably in a better place in terms of its overall kit and mechanics, even if they'd like to add a DoT.

    And I can't imagine many people here arguing against me that SB SCH was best SCH, and SB SCH + Expedience and responsive Eos would be amazing to them right about now. Nor can I see many of you arguing AGAINST SGE having a more involved DPS kit and having something that makes it more distinct from SCH and less a SCH clone.

    So I at least feel like my position as stated above shouldn't be TOO controversial...
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    Last edited by Renathras; 09-27-2022 at 04:09 PM. Reason: Marked with EDIT