Results -9 to 0 of 174

Threaded View

  1. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    On the topic of relaxing gameplay vs stressed gameplay...

    Not all games are designed to stress and challenge a player. There is an entire genre of games designed specifically for calm, relaxing gameplay such as Abzu, Stardew Valley, The Sims, etc. Tetris Effect is a version of Tetris that offers "chill mode" where speed never increases and it clears the board for you if do fill it up and can't place another piece. That said that is not the genre of FFXIV or any RPGs with combat-oriented gameplay. Combat in games like FFXIV is designed to create engagement by threatening the player with a failure state and is meant to challenge you. It doesn't have to challenge you with savage level content. The challenge can be tame and easy to surmount, like in a dungeon, but that challenge should be there, and a big way this game is able to support both a low skill and high skill playerbase is because of job complexity. Casual content barely demands a breathing party of participants, let alone job optimization, so if it's the content that challenges you at your skill level, you can relax knowing any mistakes you make are not important. Survive, do the mechanics, and you're good to go. Try your best of course, but doing your perfect Ninja openner is entirely unnecessary. Meanwhile if the level of content does not challenge you, engaging with your job's rotation and mechanics as well as practicing them provides engagement as well, even when unnecessary. Healers do not provide that.

    No combat job in the game should be braindead the way healers are. That's not an opinion; it's a statement on game design. If you want to play an easy and relaxing job, though, you have options. Botanist, Miner, and especially Fisher are designed to be relaxing. In the past Yoshida quite literally stated that the point of Fisher wasn't to gather useful materials as much as it was there just to be relaxing. If you don't want to stress on challenging content, the healer role nor any one individual healing job should have to suffer shitty game design to appease you. Just go play Fisher.
    (11)
    Last edited by ty_taurus; 09-27-2022 at 09:28 AM.