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  1. #1
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Again, the intrinsic problem with healing is that experience and practice rewards you with an awful gameplay loop.
    (1)

  2. #2
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    Again, the intrinsic problem with healing is that experience and practice rewards you with an awful gameplay loop.
    I think it goes further. Healing itself is counter-intuitive, with GCD healing being undesirable in any situation outside of emergencies or having to survive big incoming damage as a shield healer, when its the opposite in pretty much any other game. And due to the way makros are shit in this game, healing is just clunky for Keyboard and Mouse.
    (3)

  3. #3
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by T-Owl View Post
    I think it goes further. Healing itself is counter-intuitive, with GCD healing being undesirable in any situation outside of emergencies or having to survive big incoming damage as a shield healer, when its the opposite in pretty much any other game. And due to the way makros are shit in this game, healing is just clunky for Keyboard and Mouse.
    Too right. Healing would become 500x more engaging already if half of the oGCDS were purged and the other half put on a longer cooldown. I'm okay with macros in general being unwieldy, but mouseover actions is definitely something this game should improve.
    (1)

  4. #4
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by flowerfairy View Post
    Too right. Healing would become 500x more engaging already if half of the oGCDS were purged and the other half put on a longer cooldown. I'm okay with macros in general being unwieldy, but mouseover actions is definitely something this game should improve.
    To be honest? I won't. With how low healing requirements are and how lacking the dps toolkits of all healers are, especially lacking much synergy with their toolkit for the most part, weaving most of my heals inbetween dps casts and having to manage my ogcd cooldowns is the one fun thing the game has going for in terms of healers. The GCD heal just are not exciting in this game.
    (1)

  5. #5
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by T-Owl View Post
    To be honest? I won't. With how low healing requirements are and how lacking the dps toolkits of all healers are, especially lacking much synergy with their toolkit for the most part, weaving most of my heals inbetween dps casts and having to manage my ogcd cooldowns is the one fun thing the game has going for in terms of healers. The GCD heal just are not exciting in this game.
    I'll gladly sacrifice those oGCD heals for a better dps toolkit. Healing requirements will never be demanding so long as every instance of damage is predictable.
    (2)